Summoning also presents a challenge


Description

Summoning also presents a challenge and I'd much rather have to have a unique set of game rules and lending could be easily resolved by not allowing lent weapons in the wild, summoning combat level will need to change. It would be great to be able to drop everything at will, just like in other areas of RS. The restriction of pouches in such a way feels strange in pvp realms. It's a problem that I'm not sure what to do about it. The best option is to simply declare "pouch In Create, Combat Rises"

The last and most important point is that you can't pvp wilderness realms. Never. There was one thing missing from PVP/BH worlds: the excitement of the wilderness. This was the most effective handling of it I've ever witnessed in any game.

Pvp meeting pve players. The wildy had limited resources, including treasure trails, dragons and rune. This gave non-pvpers the option to take the risk of stepping into potential pvp areas to earn rewards. It wasn't mandatory. As I stated earlier, everyone should have access the quests. However, making certain areas safer isn't the point. It's the most important thing. If there's a safe area to avoid attacks, that defeats all the purpose.

No runecrafter with use dangerous abyss since there's a safe one to use one just a hop away. Armoured zombie-goers can simply hop over to a safe world once they have left the wild. Actually, this could be done for any kind of world. This is a plea. Don't promote the idea of safe zones or half-assed wilderness. That would defeat the point and ruin the enjoyment of wildy.

Wilderness, Free Trade

Since wilderness and free trade are under discussion What is going to happen to the things that were originally made in order to replace them? A quick background... GE was established about a month prior to the notorious updates that were intended to replace free trade.

The equipment of the ancient warriors was originally made to be like statuettes, beacuse the drops of pvp were extremely bad in the past, they made ancient warriors equipments a luck drop too so you had the chance to obtain them and make money (the economy at the time was very low)

Statuettes: These statuettes, introduced with the new bounty hunter system, provided hope to those who were looking for great loots. The estimated potential was introduced with the new bounty hunters system, and provided players with a gauge of their chances for good loot. Pvp Worlds-These worlds were created to replace old bounty hunter. They had many worlds at one time however, they were reduced to a few.

Hotspots: Locations where loot was easier to access for players. Clan Wars- One of the first minigames to allow for F2P. These replaced huge battles in the wilderness between clans. The new Bounty Hunter- Jagex introduced an entirely new way to play create pk.

FFA Arenas- This is the most unimportant thing in Runescape. The latest update introduced a package that destroyed clan warfare for ever. It was able to decrease the number of arenas and made the experience more boring. I won't even get started on the dangers of the arena. Help Request was created after we couldn’t trade items to make them into other ones. making armor for low levels, air/law/etc running.

Capped Trading- Simple It will likely be rendered ineffective if updates are implemented. Gravestones were created to ensure that people could not trade in the case of their death, and also allow them to retrieve items. DA tournamentswere originally created to restore the staking system. However, they still fail badly after all the updates. Revenantswere originally designed to replace pkers but people were dissatisfied with their power. They're actually poor. They're still too powerful in F2P.
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