TIME TRAVEL DELUXE,'FANTASYLORE' DELUXE',RolePlaying Game (third edition),

TIME TRAVEL DELUXE,'FANTASYLORE' DELUXE',RolePlaying Game (third edition),

A Story by Derek29

Plans for the OMEGAHERO1: ONE: RPG RolePlaying Game (third edition), designed by Derek A.,

(optional titles: OMEGAHERO COMMAND,OMEGAHERO ONE, OMEGAHERO ONE PREMIUM,,MAGNUM OMEGAHEROES,OMEGAHEROES RPG,ELF'MAIDEN RPG,LITE'SPARROW RPG,OMEGAHERO'COMMANDRPG,'THE ULTIMATE SHAPESHIFTER BOOK STARTER KIT#1','THE FUTURE METROPOLIS: PREMIUM' ROLEPLAYING GAME,PREMIUM,TIME TRAVEL DELUXE,SPACEHERO DELUXE) For Modern Adult Level Adult Modern Readers. (Also,for Vacationeer series,'Lone Star','Christmas Adventures,'and 'Surf City,').YesSSS'!....,

….,

ALSO INCLUDING: TIME TRAVEL DELUXE, & SPACE TRAVEL DELUXE. AND, 'FANTASYLORE' DELUXE'.

 Additional articles on the ADVANCED VACATIONEER (or BILLIONAIRE) RPG series. Good Looking. Fully HighToPP'. Fully Illustrated. FULLY ILLUSTRATED. Expensive EXTREME'OMEGA'OMEGA'Precision GoodLooking. EXTREME ADULT' EXTREMEEXTREMEGODLIKE' EXTRAEXTRAHARDESTS' OMEGAOMEGA'HARDESTS'TTTT'TTTTOPPS'PRECISION!EXTREMELY'EXTREMELY'INCREDIBLE'INCREDIBLE'HUGEST'HUGEST'Tightest'Tightest'HARDERESTHARDEST'ChiseledTT's!!.Fully Explicit Covers. Includes: Fully Adult Explicit Interiors. OMEGAOMEGA'HARDESTS'TTTOPPS'PRECISION.VERY GOOOOD!!!!!!,. good...,(SEXXX....!!!!!!),oh' yesSSSS....!,

….,

 

Includes,coming expansions,gifted, original games,'VictorianLite, Deluxe', and, 'CyberAffair Deluxe'. (Or, 'Lady Victorian: Premium RolePlaying Game'. Or 'The Lady Victorian: Western Expansion'.) (Or, 'SpyMaker'Legends', 'Advanced SpyMaker' Legends', 'Top Eleven' Series (3);  RolePlaying Game', 'Elf Madame CCG' ,'Elf Maiden Deluxe', The 'Elf Madame: Future Edition', 'Elf Madame: Premium Fantasy', Elf Madame: Voyager','Advanced 'Elf Madame, Deluxe Edition,' and, the 'FutureDome' Premium: Deluxe Edition 1, includes, Source Books Expansion Set, Plus Additional Text, RolePlaying Game.' )

…,

List includes (12, or 13,):

  1. Time Travel Deluxe.

  2. Space Travel Deluxe.

  3. Omega Hero One. Deluxe.

  4. FantasyLore Series.

  5. Advanced Vacationeer (or, 'SpyMaker' Legends', d30 deluxe,)

  6. Victorian Lite, Deluxe. (d30 deluxe) (plus, the, 'Lady Victorian: Western Expansion Pack'. Set,)

  7. 'Top Eleven', Series. (d30 deluxe,) (includes, astronauts, supers, etc,)

  8. CyberAffairXL:Premium CCG . (a goodlooking good collectible card game,includes premium decks of cards,)

  9. Elf Madame: Deluxe Edition. (d30 deluxe,) (or, Premium CCG,) (or, Elf Maiden: Premium Edition, d30 deluxe,) (or, Elf Madame: Premium CCG,)

  10. 'Future Squad' SourceBooks. (or 'Future Barbarians III' Premium: Triple SSS, Deluxe Edition 1. Pack 1.) (d30 deluxe,)

  11. The SS Starter Kit #1.

  12. BattleSquad. Art Card Game. (or, 13. 'Gladiator' Cool Card Game'.)

     

    **** *

    Introduction to OMEGAHERO

    Includes:

    Incredible Good Looking Good RuleBook.

    At least 6 Game Sheets.

    Cool Vintage Adult Level Dice.

    Lots of Fake Money (For Adult RPG's),

    Cool Deck Of Incredible Adult Good Looking Adult Superheroes and Luxuriant Artifacts and Innocuous Good Looking Collectible Supplies Cards. Also, includes, one very cool caliber deck of authentic playing cards.

    Cool glass stones in five different colors sets, red, blue, green, yellow, and, white,(;or, some very cool sets of little playing chips (in five different colors, as well,)),

    Very Collectible, very cool thin Miniatures, .

     

    **** *

    Here's the Plan for the first three, or four, books of the series.

    BOOK I: VOLUME I. PLAYERS GUIDE.

    BOOK II: VOLUMES II. AND III. GAME MASTER GUIDE, AND, ADVENTURES SERIES BOOKLETS (36,).

    BOOK III: VOLUMES IV. AND V. RACE GUIDE (3,), AND, ADDITIONAL GAME SCENARIOS (6,).

    BOOKLET IV:  INCLUDES EXTRA ADDITIONAL ERRATA.

     

    **** *

    Constructing Your Good Looking Characters:

    Stat List:

    (Roll 4d6, 5d6+1, 6d6, 6d6+3,7d6+7,8d6+11,10d6,11d6,12d6,13d6,18d6,18d20,39d20,39d20+3,3980d36, per stat,)

    INTELLIGENCE:

    STRENGTH:

    DEXTERITY:

    GOOD LOOKS:

    MORALITY:

    EDUCATION:

    BODY:

    CHARISMA:

    PERCEPTION:

    HONOR AND VIRTUE:

    WEALTH and ESTABLISHMENT:

    General Skill Ratings (over 100,000%, and HIGHER'!!!!!!,):

    General Profile (Very Good,),and Body Type (Magnificent,HIGH INCREDIBLE,!!!!!!!!!,)

    RXPERIENCE LEVELS, Good Experience Levels.(Incredible Record Breaking HIGH,!!!!!!,)

    Advantages:

    Decals:

    And: Importantly(!!!!'): Alignment (at least 3 of 5,Mandatory(HIGHLY Mandatory!!!!!!!!!!!!, Required!!!!!!!!!!!,YES!!!!!!!!!!!!,OF COURSE!!!!!!!!!!!!!,),of all good moral good health good alignment types,Moral,Principled,Ethical, Honorable,Pure of Heart, and,Virtuous,Highly Mandatory, Required,!!!!!!,).

    And,Money and Appliances,Wares,Equipment, and Artifacts. Legends.

     

    **** *

    SUPERHERO TYPES.

    Westernist

    Victorian

    SuperMage

    Traveller (or Time Traveller)

    Progressivist (or,LuxuryScientist/Inventor)

    NetRunner (or CyberWarrior)

    Super Soldier,or OmegaHero,

    SuperBarbarian, Gladiator, or BarbarianPornWarrior,

    High Priestess, or Good Looking High Prioress,

    SpaceCaptain,

    PornRock Musician,

    American Knight

     

    SUPERHERO CLASSES.

    Aristocrat

    Scholar (or Genius Scholar)

    Warrior

    Young Egalitarian

    Tri-Lat

    The Illuminats,

    Formal Egalitarian

    Equinox

    Angelis (or Angelics)

    Guardian

    Demigod (or; Super Deity)

    Iconoclast

    Futurian

    Young Omega

    High Omega,HERO1,

     

    SUPERHERO TYPES,

    Seraphim

    Terrestrial

    Earthikan

    Lordian (or TimeLord)

    Symbiot

    Elffstarr

    Wolfen

    Telepath

    Light Elemental

    Flashman (or 'Porter)

    Shapeshifter

    Athenian (or:Parthenien, or:Apollon)

     

    GENERAL EDUCATIONS.

    Quadrant 1. Arts, Visual Arts, and Literature,

    Quadrant 2. Music, and Literature,

    Quadrant 3. Sciences, Arts, Technical Arts, and High Epoch Commercialism,

    Quadrant 4. Social Sciences, and Studies, Economics, Humanities, and Profitable Gains, Bonuses, Distribution,

    Quadrant 5. Liberal Arts Program, and Film, and Arts and Sciences,

    Quadrant 6. Modern Music Program, and Performance,

    Quadrant 7. Modern Languages, Studies in Good History, Good Environmental Sciences, etc.

    Quadrant 8. Physical Fitness, Good Body Fitness, Good Health Sexuality, and Body Building, Genetic Sciences,etc,

    Quadrant 9. Advanced Skills Listings, for vocation,

     

    **** *

    GENERAL OCCUPATIONS.

    ART MUSEUM,

    MODERN MUSEUM,

    COLLEGES,

    SCIENCES,

    ARTS AND LITERATURE,

    STADIUM,

    STUDIO, PERFORMANCE STUDIO,

    OR, AMPITHEATRE,

     

    **** *

    Powers Listings.

     

    Brainiac, Or CoreScholar,

    MuscleMan, Or ,MegaStrength,

    SuperSoldier,

    FlashMan, Quickman,(or 'Porter,)

    HyperStat, Or, MegaDeity,

    Type Elemental, Or, MagicUser, Or LightPowers,

    Flight Person, Or, Omega1Healer (Or,Cleric),

    ShapeShifter, or Hulk,

    HyperSenses, Or, TurboMan,

    Telepath,Or, Telekinetic, Or, Control Animals, Or CoolRanger,

    CyberKnight,American Knight, Or GadgetMaker, Or, CoolArtifact,or Craftsman,

     

    **** *

    Education Listings.

     

    **** *

    Occupations Listings.

     

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    Resources and High Development

     

    **** *

    Skills Listings

     

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    SCIENCE LEVELS(SCIENCE LEVELS).FITNESS LEVELS(FT,FITNESS LEVELS,),and ART HUMANITIES (ART HUMANITIES LEVEL),and CIVICS (GENERAL CIVICS,), PLUS LIBERAL ARTS (LA,LIBERAL ARTS),

    SL5,thru SL33,thruSL39...,

    AH8,thru AH46,AH47,AH48,AH49...,

     

    **** *

    Superheroes and Movement Ranges.

     

    **** *

    Area and Environments

     

    Includes City Builder Type Model

     

    Hotel and Hotel Inn Builder. Good Looking Type Model. Fully Experienced. Fully Modern Good Looks Experienced.

     

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    Decals.

     

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    Basic

     

    **** *

    SCIENCES Section.

     

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    TIME TRAVEL DELUXE: INTERMEDIATE, FULL, and FULL EXPERIENCED SECTION.

     

     

    **** *

    SPACETRAVEL DELUXE: INTERMEDIATE, and MODERN EXPERIENCED SECTION

     

     

    **** *

    SCENARIO BUILDER.

    The Avenger, Or, The Super Avenger...,

     

    **** *

     

    **** *

    Basic and Advanced. Also: Full Intermediate Rulings.

     

    Mandatory Guidelines, & Correct Full Experienced Rulings.

     

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    INTERMEDIATE SECTION.

     

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    BATTLE'SQUAD RPG Demo, (for rpg',)

     

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    EXPERIENCED SECTION.INCREDIBLE EXPERIENCE LEVELS,MORAL;,

     

    **** *

    BASIC SECTION.FANTASYLORE RPG,

    Basic Set: Extended Deluxe Model.

    Included: Cool Fantasy Lore RPG Demo (Basic Deluxe)

    (includes templates for classic RPG. Deluxe Party Classes (advanced basic templates): design characters, which are included, are:human, elf (very good looking, at least seven distinctive elven types,),the warrior angel (male, or female,),a good human good looking ranchhand or yet a sacred knight,(2nd human),also,a good werewolf friend (shapeshifter),a very good and intelligent good electricity elemental person, or fire elemental person,or light electricity elemental person,(a very good looking human type, or a 2nd very good looking elf, or a good looking tiefling,),a very good looking rogue,a strong barbarian guy, and, a good multi talented good sex magistrate (good looking human, elf, or a good cool very good looking sex mage, or a very earnest very good looking sex warrior or sex princess,),

     

    **** *

    Character Sheets.

     

    ***,

    s

     

    **** *

    OKAY....,

     

    TITLE PAGE:

    OMEGAHERO1: ONE (Third Edition), (The OMEGAHERO1: ONE RolePlaying Game,)

    (optional titles: OMEGAHERO COMMAND,OMEGAHERO ONE, SUPERHERO COMMAND,MAGNUM OMEGAHEROES,OMEGAHEROESRPG,MAGNUM COMMANDRPG,TIME TRAVEL DELUXE,) For Modern Adult Level Adult Modern Readers. YesSSS'!....,

     

    ALSO INCLUDING: TIME TRAVEL DELUXE, & SPACE TRAVEL DELUXE. *Additional articles on the ADVANCED VACATIONEER (or BILLIONAIRE) RPG series. Good Looking. Fully HighToPP'. Fully Illustrated. FULLY ILLUSTRATED. Expensive EXTREME'OMEGA'OMEGA'Precision GoodLooking. EXTREME ADULT' EXTREMEEXTREMEGODLIKE' EXTRAEXTRAHARDESTS' OMEGAOMEGA'HARDESTS'TTTT'TTTTOPPS'PRECISION!.Extremely EXTREMELY Incredibly'Incredibly'Tightest'Tightest'ChiseledTT's!!.

    Fully Explicit Covers. Includes: Fully Adult Explicit Interiors. OMEGAOMEGA'HARDESTS'TTTOPPS'PRECISION.VERY GOOOOD!!!!!!,. good...,(SEXXX....!!!!!!),oh' yesSSSS....!,

     

    **** *

    INTRODUTION TO OMEGAHERO....

    Welcome to OMEGAHERO1:ONE....thx...,

     

    First I would like to thank you for your time and patience, for waiting for our cool packet of game to arrive. Within this complete book, you will find, the rules, the instructions,the maps, and the scenarios, for a complete role playing game adventure, as completely tested and produced. I could say that we are also, very happy with this tested product, character guide,plus scenario builder, the third edition, we hope you enjoy, for one of the better dealing scenario builders, we're one to uptake...and So....

    For the Process....,

    For the Process to Take, we checked, a character guide, in our operations, to provide one of the more prize and lucrative ventures, of good established range, we mean, checkably, as mentioned, to build complete satisfying OmegaHeroes, SuperHeroes, dazzling characters, wonderful arrays, with tremendous feat and outstanding efforts....and good aptitudes,

    So Thank you, Our Marvel.... Of' Grace....

    And: For that, we rejoice, admirably....

    and behold, I give you the Guide to a Good, Good Looking, Safe, Adventure Series...

    we hope you enjoy.

    Your Good Guide to Adventure Happily Awaits....

     

    Recommended Ages: 16+,or,18+,edition,

     

    **** *

    MATERIALS NEEDED TO PLAY....:

    Incredible Good Looking Good RuleBook. (you're reading it now....,!)

    pen and paper. (for keeping track....)

    At least 6 Game Sheets. (you can photocopy your own, neatly, from the back of the page sheet,please....)

     

    Cool Set of 6,18,21,26,28, or 31,Cool Vintage Adult Level Dice: (2d4,8d6,10d6+1,2d8,3d10,2d12,6d20,Also,Plus,BonusOptionalDice2;2d30,and 1d100,);

     

    Lots of Fake Money (For Adult RPG's), in denominations,$1x31,$5x18,$10x31,$20x32,$50x23,and,$100x61, (additional, some fake RPG money may be purchased separately..., or included in some other purchasable set...,or card set,)

    The rest might be recorded on a separate sheet of paper,or an equipment list. Thx....

     

    OptionalMaterials1(for purchase, at stores, or with, additional sets of Time Travel Deluxe, Space Travel Deluxe, OmegaHero1:One,and FantasyLore RPGS,of course,):

     

    A Cool Deck Of Incredible Adult Good Looking Adult Superheroes and Luxuriant Artifacts and Innocuous Good Looking Collectible Supplies Cards. (In order to keep track of Equipment, including Special Artifacts, and Allies, and GoodEncounter decks, card decks, may be used, and purchased at RPG supply inclusions, at stores....,) (for purchase at stores, of course . We recommend the wood built counters, or stand-up counters, that look really neat, as cool miniature and game accessories.)

     

    Also:

    Very Collectible, very cool,very sex, thin Miniatures.  (To Build With that Good Looking MapQuest you drew then, we guess....fair champion,) It's good that good miniatures be cool, thin, sexy, and attractive looking. Of course....,

     

    **** *

    Q: WHAT IS A ROLEPLAYING GAME....?:

    A Roleplaying game is sort of a Guide to Character Creation, plus a Good'GoodLooking Likeable Scenario Builder..'Good looking,well built...,

     

    Answer: A RolePlaying Game is a Game which includes a long book and book series, or a long booklet set of rules, and good intelligent guidelines, with a set of players dice, for constructing a character, a set of good playtested index systems that are, at modern ideals, playing, intelligent, modern, truthfully well deviced, and smart and literate, and well good foundated, for responsible at home playing,

    they may be set up in an office, or a union square, or home, entitlement. and, plus, as well, also included, which may include, supplementarily, likewise furthermore, a charming and well built likeable, well good, scenario builder, or high concept simulator; a money and character guide, a good equipment guide,and a set of good designed character templates, and some good pleasant moral enscriptures, attended to give guidance, and life; to provide, furthermore, and aid, for most usable moral systems, which may be then, objectively(!!!!), checked.very well. Thank You.

     

    **** *

    BUILDING THE GALAXY...from humble station beginnings...,

    to square,....,

     

    **** *,

    GENRE LISTS:
    SCIENCE FICTION

     

    Literary:
    SCIENCE FICTION

    ROMANCE

    DRAMA

    COMEDY (or SITUATION COMEDY)

    MAGIC

    SCIENCE FANTASY

    FANTASY

    ADVENTURE

    SUBURBAN
    SNOW DIRECT.,

    INSPIRATIONAL (OR:HIGH INSPIRATIONAL)

    HISTORICAL/HISTORICAL PERIOD PIECE (historical period piece,which includes,Western,Romanctic,Classical,Theatrical,Epic,Full Epic,Renaissance,Imperialist,Futurist,Cold Movement Futurist,SpaceAge,StellarAge,Lyrical,ModernCeltic,LateRenaissance,SuperWorld, FutureWorld,CivicsWorld,SnowWorld,ScienceWorld,MagicWorld,Commercialist,RomanMovement,Arthurian,and,Westernian,Victorian,Colonial,Super Colonial,and,ExtrahighLit'Gothika,chik,)

    MUSICAL

    MILITARY

    WESTERN

    VICTORIAN

    and,also:EROS

    HIGH OPERATIC (HIGH)

    TIME TRAVEL

    SPACE FICTION; OR, INTERSTELLAR MOVEMENT

    SNOW COLD MOVEMENT,SNOW COLD MOVEMENT (,OR SNOW COLONIAL)

    FUTURE CITY/FUTURIST PERIOD

    and:SUPERHERO,

     

    Literary Media Forms:

    POETRY,

    PROSE,

    SCREENPLAY,

    or,TELEPLAY,

    and;ARTICLE,

     

    Main Music Genres:

    ROCK

    CLASSICAL,

    COUNTRY, COUNTRY ROCK, or FOLK MUSIC,

    HIGH CLASSICAL,LITE CLASSICAL,or INSPIRATIONAL MUSIC,

    HIGH FUNK,

    and POP TECHNO....,

     

    Six, or Nine Types of Science Fiction. (1) Future Worlds Science Fiction. (2) Inter Stellar Science Fiction. (3) Environmental Science Fiction. (4) Time Travel, & Historical Science Fiction. (5) Super Hero Science Fiction. (6) Science Fiction, & Fantasy Fiction. (7) Erotic Science Fiction. (8) Military Science Fiction. (9) Cyber Literature.

     

    **** *

    PART1: ONE: CONSTRUCTING CHARACTERS

    CONSTRUCTING YOUR'QUITE INCREDIBLY'INCREDIBLY'PRECISIONINCREDIBLY'GOOD'LOOKING,WELL'BUILT, GOOD'LOOKING'CHARACTERS. Incredible'Tight'i'Fitnessx....,complete with',BIGGER'TT'TITS...,Fully TT'TOPP-Rated...,PORN' IMAGES'....,

     

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    Okay....first let's design your character....

     

    FIRST....,

     

    First, you can only play if you're a GOOD, MORAL (DOUBLE MORAL!!!!!!)Good Character,ONLY!!!!!!. Okay...? That is Highly Important!!!, Got It.? Cool.

     

    ALIGNMENT....;

     

    First: Your Alignment, You can only pick Good Alignments that are Favorably Moral, and assuredly SAFE(!!!!!!)...

    Alignments, at least 4 of 5 Moral Alignments, are Mandatory....,are HIGHLY Mandatory!!!!!!!!!!!!, Required!!!!!!!!!!!,YES!!!!!!!!!!!!,OF COURSE!!!!!!!!!!!!!,of all good moral good health good alignment types, Moral,Principled,Ethical, Honorable,Pure of Heart, and,Virtuous,Highly Mandatory, Mandatory Required,!!!!!!,).

     

    Awesome. Instruction: Make Sure!!!!!!. Please Jot all 5, or at least 6, of these Mandatory Morality Stats, MORAL, PRINCIPLED, ETHICAL, HONORABLE, PURE OF HEART,and VIRTUOUSS!!!,in the Alignment checklist, or in the good favorable check'box section, on the character paper, good. Thanks(!!!!!!). Awesome, and Way Kool....!,and Way Good Fashionable......!!!!!!,It is MANDATORY(!!!!!!) to ALLY with MORALS(!!!!!!,),as SUCH!!!!!!.

     

    Yes.

     

ALIGNMENT SYSTEM. Qualifiers for….,

Moral, Ethical, Neutral, Savage, Disgraceful. Virtuous, Honorable.

Morality = 19, or higher, = Saintly, or, Pure.

Morality = 18, or higher, = Moral.

Morality = 16, or higher, = Ethical, or, Pure of Heart.

Morality = 11, or higher, = Good.

Morality = 10, or higher, = Neutral.

Morality = 8, or higher, = Savage.

Morality = 7, = No Alignment.

Honor and Virtue = 11, or higher = Kind.

Honor and Virtue = 13, or higher = Honorable.

Honor and Virtue = 16, or higher = Virtuous, or Knightly.

 

(Please keep in mind. A person can be indicted if their Morality stat is 7, or less.)


Second....,

There are at least 15 to 18 primary attributes or stats, which may practically and be particularly well useful for a successful popular good moral journeyman....,

 

What is a stat?

An Attribute stat tells you how good you are at something, from a popular valve accepted of 7 to 24, standards evaluated. 9 is considered typical. 10 is sometimes considered sort of common. 11 is sometimes considered at least averageish, or decent, or just a tic above. 12 or 13 is considered common standard for most above average, or gifted, attribute stats. 14 is generally considered good, or genius level. 15 is considered above average, very good, and well above average, and good, and genius level. 16 is quite often considered supra, or supra good level. 18.5 is considered magnificent, or magnificent good, or well close to above average omega rating. Also, of course, >20.50, well achieved, is quite often considered omega level, or, quite moderately superhuman. Similarly 25, or greater than 30(or,>31), is still generally considered to be godlike.

 

For this, there are at least 15, or at least 18, definitive attribute stats, to mention again.  For that article, we have outlined that of definitive identified attribute values.

 

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ADVANCED METHOD I: BASIC ONE ADVANCED METHOD I.

 

Correct Method 1:(Basic One, Advanced, or Basic, Intermediate Advanced,Corrected,) (Important: To Cover, 11 attribute stat values, Eleven!,):

 

Important. Let's try....,

The Eleven Attributes (11, or 13,). The Eleven (or: Thirteen!!) Attribute Stats,

 

INTELLIGENCE:

STRENGTH:

DEXTERITY:

GOOD LOOKS:

MORALITY:

EDUCATION:

BODY:

CHARISMA:

PERCEPTION:

HONOR AND VIRTUE:

WEALTH and ESTABLISHMENT:

AGILITY:

HEALTH POINTS:

 

….,

BASIC ADVANCED METHOD ONE (CORRECT).

 

Step One. Important. Roll 5d6+1, for 3 of those selected attribute stat values, 4d6+1, for 5 stat values, and 3d6+2, for 2 stat values, 3D6+1, for 1, remaining. In selected order, of course. YesS.

(And, YesS! This is Cool!, Yeah?)

 

Step Two. Add,± .1, times 1d10, per stat. For at least five, or at least, eight, or at least nine stats. If desired. YesSSS.

 

**** *

OPTION, BASIC INTERMEDIATE METHOD TWO.

Second, Method 2(Basic Advanced Method 2).one may roll 4d6+1, to generate values, for the following 5 (or 11) primary attribute stat listings. (Optional:Good Dice Maneuver1: Also, Alternatively; Basic Advanced II: Role 5 dice, and then add 3 picked select dice values, then add one, per 5 (or 11) attribute stat. If you like....) (We'll start with that, okay....?) (Cool.)

 

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OPTION, ADVANCED METHOD THREE.

(1) First off, Morality (MORALITY!) starts at a base of at least 15, or 16, == 15, or at least 16, as per correct of a popular 7 to 25 system....Cool, yeah!?!

 

Advanced Method Three: Attribute stats....,

 

First: Roll for these Six....

  1. Intelligence, (INT), Roll 4d6+1, for Intelligence (INTEL).

  2. Strength (STR)  Roll 4d6+1, Or, 4d6+3, or, 3d6+1, for Strength (STR) (or,for correct option,for young players,IMPORTANT: Only Roll 2d6+3, for the Strength (STR) stat,that's merely 2d6+3, for teenagers. Importantly, to start.)

  3. Dexterity (DEX),  Roll 4d6+1, for Dexterity (DEXT),

  4. Good Looks (GLO), or Genetics (GEN), Roll 4d6+1, (or, 5d6+1,) for Good Looks (GLO), or Genetics (GENX),

  5. Education (EDU), Roll 4d6+1, for Education (EDUC),

    Importantly.....!, Also....!,

  6. Morality (MOR), Roll 4d6+1. Or, at Option2, Might, then be, Ordained by your Intelligence (INTEL), or Education (EDUCATE). Highly Important!: Morality automatically starts off at, at least 15, or 16. plus extra, so they say...., Morality == at least 15, or at least 16, for Morality (MORALITY!!!!!!,)(TOTAL MORALITY!!!!!!,) quite importantly....., thanks.....,Then add 1 full point to this attribute stat (base starts at 15,) for each year of college you have, or at least one point for each point of education you have, that exceeds 12, if of the EDUCATION primary attribute stat score.

    For example, if one has an EDUCATION score of 15.3, then one has the starting base MORALITY of 18.3 (15 + 3.3 =~approximately 18.3) ==18.3....Yess.

    Or, Importantly,:Morality(MRL) == 15, plus,+1 point for every two points of your Intelligence (INT) over 12.

     

    Your Additional Good Primary Stats.(Recommended Guidelines, for determining These Additional Mandatory Primary Listed Attributes....)...

     

    Also, Additionally....,:

  1. Charisma (CHAR), Roll 4d6+1. Or. Roll 3D6+2, for Charisma (CHA), Add 1 point for every 2 points of Education (EDUC) over 13, or; 1 point for every 1 points over Good Looks (GLS), or Genetics (GENX) over 15.

  2. BODY (BOD), Roll 4d6+1. Or....Add three fifths, of your good looks (GLS) attribute stat, or, three fifths of your genetics (GENX) attribute; plus one, fifth, or, one third of your strength stat, to the closest one tenth, stat, for your Body (BOD) attribute. This will determine your BODY stat (BOD), for you. Then, carefully, add, one fifth, or, one third, of your Dexterity (DEX). And add a point, or two extra points, for artist skills, or, if your Education(EDUC), or Honor and Virtue (HVT,), exceeds 15, or 18, Or, Roll 4d6+1, or, 4d6+3 (or, four out of five, dice selected, okay?) to determine how  good and good looking, and well built, and exceptionally good looking your BODY attribute stat.

  3. Perception (PER). Roll 4d6 +1, to determine your Perception (PER). To be politely correct, we guess.

  1. HONOR (HON,) AND Virtue (VRT) (OR, HVT8), Roll 4d6+1. The Starting Base for HONOR (HONOR) and Virtue (VIRTUE) stats at 15, or 16, as well (8 +7 = at least 15, presumably.), Really. Which is, Meaning: Totally Perfectly Honorable. And, Also: Will Always Tell the Truth. And, In General. Then, add one extra point for every point of Morality (MORALITY) that matches 15, or higher.  For example, a person with at least five, or at least six years of college, might have a starting base Honor and Virtue (HVT) score of 21, or at least 23.  Then HVT = 21, or 23. (15+6=19+2, or, 15+8=23, presumably, then....). Or; Quicker Still..., More Correctly,: plus 1.3 points, or +2.6 points, higher than MORALITY (MORALITY Attribute), if morality exceeds higher than 19 points, beautifully, Exact. Thank You.

  2. WEALTH (WLTH8) & ESTABLISHMENT (EST.). Roll 3d6+5. This will give a good palatable base range of 8 to 23, for Good Wealth and Establishment. Or, From 8 to 26, as to be figured later, Quite passably. Add plus one, or three, additional points if your Education (EDUC,) exceeds 18, or if your Good Looks (GLS,) or Genetics (GENX,) exceeds 15, or 18.

     

    **** *

    Or, As A Cool Reminder:

     

    Correct Method One:(Basic One, Advanced, or Basic, Intermediate Advanced,Corrected,) (Important: To Cover, 11 attribute stat values, Eleven!,):

    Step One. Roll 5d6+1, for 3 selected attribute stat values, 4d6+1, for 5 stat values, and 3d6+2, for 2 stat values, 3D6+1, for 1, remaining. In selected order, of course.

    Step Two. +, .1, times 1d10, additional, per stat. For at least five, or at least, eight or nine, stats. If desired. YesSS.

    Yes.

    (And, YesS! This is Cool!, Yeah?)

     

    Good.

     

    **** *

    Oh. And By the Way....,

     

    Additional Stats (,...There are at least 4, or..., at least, FOUR,)

    12. Agility (AGI,)

    13. Health Points (HLTH,)

    14. Will Power (WIL,)

    15. Knowledge Aptitude (GEN, APT,), or Gen Aptitude (GEN, APT, +2,)

    And, Finally...,

    16. Qualified Rank. (Q.RANK,)

     

    ….,

    Also, Additional, Experience Level, Science Level, and Magic Points.

    17. Science Level. (SL)

    A Character's Science Level = (EDU + 3) / 2. Or: Roll 2d6+1, for traditional. Or, 2D6+3, for a modern character.

    18. Experience Level. (XPL)

    19. Magic Points. (MPs)  Standard: 8+1d2, per experience level.

     

    ….,

     

    AGILITY, MOVEMENT, AND SPEED MOVEMENT CHART (MOV+,SPD+,). A character with a 12 Dexterity rating can run a mile in 8, or 9 minutes.

     

    AGILITY.

    SPEED MOVEMENT, OR, AGILITY(MOV,SPD) are quite often equal to Dexterity, plus 1 to 6 Movement Points. (SPD+,MOV+,) approximately= (DEX +1d6, or, DEX +1d8,or, +1d10,). For example; A decent character with a dexterity (DXT,) of 23 or faster, can run a mile in slightly less than 4 minutes and fifteen seconds. or quicker.

     

    ….,

     

    YOUR STARTING BASE HEALTH POINTS (HPs, or HLTH,).

    To determine Your Starting Health Points (HEALTH POINTS), for the OmegaHeroOne RolePlaying Game... Then, Suggested: Use Your initial BODY (BODY) Listing, plus 1d4,(or,1d6,1d8,1d10,1d12,) per EXP level..  For example: A level 3 Mage with a BODY stat of 19, would have an assumed starting Base Health Point range of 23 to 80, in theory,....,

     

    ….,

    Additional Stats.

     

    WILL POWER POINTS. Will Power (WHP) = Education (EDU) ±1d2.

    ….,

    APTITUDE (APT,), and, GENERAL KNOWLEDGE APTITUDE (GEN.,APT,).

    Generally, this function lists general good skill ratings.

    Dexterity Aptitude = DEX+ (1,6,),

    Intelligence Aptitude = INT+(1,2,3,),

    Knowledge Aptitude = EDUCATION ± (1,2,),

    .,

    Also, Alternatively, or Correctly...,

     

    APTITUDE (APT,), or, KNOWLEDGE APT (GEN.KNOWL., APT,)= Aptitude/Knowledge Aptitude = number of skill levels, or number of skill points, ± (1,2,),

     

    ….,

    GENERAL SKILL RATINGS....,

    And, For Furthermore; Consult skill chart, for the particular, correspondent, percentages...,that is...,

    for, the d100 chart,levels: skill levels,1,2,3,4,5,goes to,60',80',100',120',145',on the d100 chart,(and, 0, goes to, 45',) (on the d100 chart,)

    or, for advanced play,levels: skill levels,1,2,3,4,5,goes to,63',86',112',124',145',on the d100 chart, (and, 0,1, goes to, 45',) (on the d100 chart,)

     

    **** *

    ALSO: CREDITS WORTH (CR+,W,),OR, WEALTH POINTS (WP,)...,

    For example:

    100bp = 10gp.

    100gp = 10sp.

    100sp = 10dp.

    …,....

     

    **** *

     

    AND; EXPERIENCE POINTS (or, EXP,), AND...,

    ALSO, EXPERIENCE POINTS LEVELS (or, EXPERIENCE LEVELS,), The Game Master of the Proper Role Playing Game traditionally starts off the Players, As Appropriate. Properly. To Thereby, to Ensure, So, Please note: Your Experience Levels, for OMEGAHERO1:ONE, quite often start off, accordingly: on, ONE (ONE,1,).

    To surmise.

     

    Please note: A character gains two +1 points to attributes, and three additional skill points, for each experience level, after the first level. A character can also level up a single power, every three, five, eight, or ten, experience levels. Thanks.

     

    **** *

    ADVANTAGES....,

    Alertness,Acute Hearing,Acute Sense of Smell,Acute Vision,Good Athletic Senses, or Good Range,Attractive Good Looking Appearance;Exceptional Good Looking Body,Incredible Luck;Good Artistic Range,Brilliantly Innovative Profile,Social Charm;Code of Honor,Common Sense,Doctorate/Masters Degree,Good Background,Elegant Sophistication,Remarkable Good Manners,Good Reputation,Exceptional Fitness,Eternal Clock,Good Piloting Ability,Good Self Image,Tight1'Metabolism,Good Healing Ability,Hyper Alertness,Lightning Calculator;Linguistic Genius or Language Expert,Mechanical Aptitude,Good Musical Aptitude,Perfect Balance,Peripheral Vision,Very Photogenic Smile,Photographic Memory,Topp'Heavy Physique,Additional Talent,Popularity,Extremely, Extremely Good Reach,(pls,.very,tight1.abs),Good Good Luck High Development,Slender,yetTight Body,Very Sharplooking Profile,Long Long Enhanced Arms,Long Slender Long Fingers,Intelligent,Pointy Ears,Superior Good Looking Enormous Endowment,Good Height,Long,Enhanced Legs,Generous Spirit,Good Sense of Taste,Intelligent Will Power, and Good Temperance,Extra Enhanced Sex Voice,Wealth Background (or: Mogul,),Good Property Ownership, or Real Estate Magnate,

     

    A character gets basically 30 or 35 points to spend on advantages. Prices of advantages range from 5 to 25 points.

     

    **** *

    COOL DECALS (Twelve,or thirteen,) (Available to Very Good Looking Individuals ONLY,Extra,or,Most Often,)

    Tight Anorexia,Very,

    Cool Modern Hair Design, very Modern Good Looks,

    Very GoodLooking Light complexion,exceptional good,smooth'tight,very,very,good,very,very,light,includes,good aura,verypretty,verylight,

    Modern Cool High Fashion Wear,extra good looking,

    cool tattoo(1,or,2,), or, diamond cross, or, silver chain, or silver ring,

    Cool Sounding ExtraEnhanced Voice; Or, Cool Sounding Extra Enhanced Voice,

    Exceptional Vision, w. v.Light, Bright Eyes,

    Superior EXXtra MAJOR Endowment (MAJOR),

    Acceptable High Class Addiction, (includes,smoking,good looks,models,high fashion,menthol,soda,scarves,and,white cola...,)

    good, very good-looking, very trend, motorcycle,

    +additional trendy cellphone...,

    and, or, cool lt. strings, or, light gadget, or favored book,

     

    Very good looking characters have at least 30, or 60 points to spend on Cool Decals. Cool Decals are generally priced from 10 to 20 points apiece.

     

    **** *

    Including....,

    From, Arts and Virtues....,

    ACTUAL EIGHT (or, FIFTEEN) PRIMARY GOOD VIRTUES (AUTHENTIC!) (OF FIFTEEN,) (ACTUAL,)

    These are the FIFTEEN actual PRIMARY Good Virtues (of FIFTEEN,), for our life, Yes,. (it is Absolutely Mandatory, that an adult person pass, at least Honor (Mandatory!,), Trade Ethic, and at least 12, or 13, out of 15, of these Absolutely Mandatory Fifteen Primary Good Virtues, Absolutely Mandatory,According to the Polygraph Check,Of Course,!)

     

    1.Honor (Mandatory!!,) (,and,Trade Ethic,which is Mandatory!!,) (Of Course!!)

    2.Kindness,

    3.Industry, (Excellent,!!)

    4.Generosity,

    5.Purity, (Good,!!)

    6.Temperance,

    7.Patience,

    8.Humbleness,

    9.Sophistication, (Prime,!!)

    10.Justice,Morality, (Mandatory,!!)

    11.Good Language, (Mandatory,!!)

    12.Good Looks,Good Manners, (Mandatory,!!)

    13.Propriety, (Mandatory,!!)

    14.Cleanliness, (Mandatory,!)

    And,15.Godliness,

    (To Correctly Assert Once More; By POLYGRAPH CHECK; An Adult Person, is Totally Required to Be Authentically Truthfully Honorable, Ethical, Good Looking, and, to have, at least 12,, or 13, out of 15, of those 15 above written listed Absolutely Mandatory Required 15 Primary Good Virtues.)  (Absolutely, in Order to Participate,or to be Worthy of Approach, a Person, or, to Qualify as Virtuous!!!, at all,!!! YESS. Of Course!!!,) (YESS. TOTALLY,!!! REQUIRED. YOU HAVE TO BE A GOOD PERSON.!!!)
    (THX.)

    …,

    (Important, Honorable, Correct Ruling.)

    If you have an Honor and Virtues stat of at least 15, then you can select at least 15 Virtues...(!!!),Fairly.

    SOBRIETY. AND CLEANLINESS.

    A quick word on Sobriety and Cleanliness.

    Cleanliness is generally rated to a person's Honor and Virtues stat. Sobriety is generally rated to a person's Education stat. 11 or 12 is considered fair. 13 thru 15 is considered decent. 16 or 17 is very good. And, 18 or 19 indicates a perfect record.

    PERSONAL POWER. OR, MAGNITIUDE.

    A person's personal power, or magnitude, is generally indicated by their Good Looks, Body, Charisma, and their Qualified Rank.

    SAVOIR.

    A person's Savoir is generally related to their Education, Good Looks, Charisma, and Agility.

    FOCUS. AND REFLEX.

    A character's Focus is correlated to their Will Power. Reflex is generally related to Agility.

    ENDURANCE.

    Endurance is rated by a character's Body and Agility.

    SANITY.

    A person's Sanity is related to their Morality.

    POWER.

    Power is related to a person's Strength.

    SEXUAL EXPERIENCE

    A person’s Sexual Experience is related to their Body, Good Looks, Agility, and Intelligence. (You are required to have at least a 14 or higher, in each of the four aforementioned stats, in order to qualify for basic or advanced sexual experience.(!!!))

    Height.

    A person's height is generally correlated to their adult level competence.

    Physical Fitness.

    A person's fitness is generally correlated to their sobriety, their temperance, and their physical fitness.

    Complexion Tone.

    A person's complexion or tone is generally correlated to their cleanliness.

    Eye color.

    Eye color, when light, generally denotes angelic descent.

    Pointy ears.

    Pointy ears are generally correlated with saintliness, or purity.

    PERSONAL AURA.

    Good Looks and Cleanliness will quite often also indicate a player character's Aura.

    Also: To include, Your Qualified Rank might strongly indicate your player character's Aura. 30 or higher seems good.

     

    ****

    These....,

     

    **** *

    AND:

     

    **** *

    COLOR BANNER BASED. QUADRANTING SYSTEMS.

    …,

     

    Primary..., And Secondary...,

     

    Blue and White. Literature, and Text Sciences.

     

    Green and White. Science, and Nature.

     

    Red and White. Arts, and Fitness.

     

    Yellow. Commercial, Economics, etc.

     

    Woodlander. Music, and History.

     

    Orange. Fitness, and Agriculture.

     

    Red and Blue, (or, Fuchsia,) (or, Lavender.) Arts, And Illustration.

     

    Pink and White. Visual Arts Societies.

     

    Grey. A Training Ground. Or A Technical Society.

     

    **** *

    **** *

    GENERAL SKILLS RATINGS. (at least, 56, plus....,)

    Select 11, or 15 Skills...,(the basic package I already included, at the very least: Literacy*, Major Etiquette*, and Basic Math*.)

     

    for, d100 chart,levels: levels,1,2,3,4,5,goes to,60',80',100',120',145',on the d100 chart,(and, 0, goes to, 32',) (on the d100 chart,)

    or,

    for advanced play,levels: levels,1,2,3,4,5,goes to,63',86',112',128',146',on the d100 chart, (and, 0,1, goes to, 43',) (on the d100 chart,) (basic default '0', goes to 20', on the d100 chart,)

     

    QUADRANT ONE.ARTS & LITERATURE.

    Acting

    Art History. (*includes; art history, and, the study of architecture, as well,)

    Appraisal.

    Illustration.

    Literacy. (*included)

    Film.

    Television.

    Writing.

    Vocal Training.

    Play Musical Instrument.

     

    QUADRANT TWO.GENERAL SCIENCES.

    Agricultural (or, Environmental Sciences, etc.)

    Astronomy

    Biology

    Chemistry

    Computers (includes Software. Operation. and, Good Programming,etc.)

    Medical,

    Physics

    QUADRANT 2.6. GENERAL SCIENCES. TECHNICAL. (),or Specialty()*,

    Technical Sciences() (*includes: engineering, mechanical(), and repair mechanics,)

    QUADRANT 2.6. Additional Sciences,:( They're related to general sciences, sciences category,and learning,by the way,)

    Military Knowledge.

    Animal Training.

    And: Wilderness Survival.

     

    QUADRANT THREE.LIBERAL ARTS.

    Philosophy,

    Religion,

    Modern Lang().

    Sculpture,

    Theatrical Arts. (Or, StagePlay.)

     

    QUADRANT FOUR.BASIC MATH.

    Basic Math. (*included)

    Calculus.

    Linear Algebra.

    Statistics.

     

    QUADRANT FIVE.SOCIAL SCIENCES. & HUMANITIES.

    History.

    Classics.

    Diplomacy.

    Economics (Macro Economics,).

    Psychology.

    Political Science.

    Journalism.

    General Law,

    QUADRANT FIVE POINT SIX. MODERN LANGUAGES.

    Modern Languages,

    Corporate Skills.

    And: Business Management.

     

    QUADRANT SIX.PHYSICAL FITNESS.

    Ballroom Dancing.

    Running.

    Fitness Training*

    Swimming.

    Climbing

    Weightlifting.

    Kick Boxing. (Or, Fencing,)

     

    Q7.PILOTING*:

    Driving.

    Piloting i. Basic. *intermediate.

    Piloting ii. *Intermediate, or *advanced.

    and:Navigation.

     

    QUADRANT EIGHT.*MUSIC & PERFORMING ARTS.

    Play Musical Instrument.

    Theory and Composition.

    Vocal Training.

    Performance.

     

    QUADRANT NINE*:CHARM SCHOOL*:

    Domestic Arts. (includes: Waitressing,)

    Seduction Arts.

    Major Etiquette, (*Mandatory,!!)

    Modeling.

    and,*Card Playing.

     

    ….,

     

    **** *

    Maybe. Optional Calibrator18. Check Education (EDU) chart....

    If EDU > 15, select 3 additional skills. 18 total.

    If EDU > 18, select 5 extra additional skills. 23 total.

    If EDU > 23, select 8, or 10, extra additional skills. 31, or 33, total.

    If EDU > 29, select 10, or 12, additional skills. For, 39, or 43, check ratings, total.

     

    **** *

    OPTIONAL II. SKILL ROLL. PROGRAM II. AVAILABLE.

     

    Important. For Space Travel Deluxe.

    For a well honed profile....Skill ratings range from 1 thru 30, or higher. You must roll within a rating to achieve a success. Characters are given at least 15 skill pips to spend on skill ratings. The starting  basic skilled default rating setting is generally 6, 7, 8, or 9, varying. (The unskilled default might be 2, or 6.) The basic skilled default setting is acquired for at least 3 skill pips (or, at least 3,). Each additional skill rating level costs 1 single additional skill pip. Skill rolls may be made using a d20, or, skill rolls may be made using a d100, in which the difficulty number is the proficiency skill level, times 5 percent. For example, if one had a Technical Honors skill level rating of 16, one would have to roll a 16 or less, on a single d20, in order to succeed; or, one would have to roll within a 80% rating (i.e., skill level rating 16, times 5 percent), on a d100.

    Or, to simplify: 4 skill pips = 1 skill point. Each skill pip = +5 percent, on a skill roll. Skill level rating = skill proficiency percentage, divided by five, rounded down to the nearest whole number. Characters might start with at least 15, or 16 skill pips.

    Also, Important: Some say, skill pips are originally derived from high intelligence, or high charisma. For example, a character with INT 18 and a CHA 17, might start with 17 or 18 skill pips...,

     

    This is deemed to be a more complex system.

    Thank you.

     

    ….,

    Please keep in mind, when using this more detailed system, the general APTITUDE stat is still considered EDUCATION + 2, at the starting level, or, actually, the total skill points(!!), spent. (Please do not calculate skill pips when calculating APTITUDE.) In certain cases, 2 or 3 skill points still may be exchanged for 8 or 12 skill pips.

     

    **** *

    LIST OF CORRECT VALID PRICES

    cold soda. $1, apiece.

    food (pizza slice,or extra fries packet,) $1, $1.25, apiece.

    full meal(or; fried chicken wings,or,a fried cheeseburger,),includes cold soda, or cold water, as well. $3.25, etc.

    a comic book. $1.95, to $3.25.

    a train ticket. $1.50 (coin fare). $3.50, to $11.50, for a good state ride, or $1.25, to $1.35, per 10 miles, etc.

    a cab fare (rides 2, or 3 passengers,). $4.50 (standard), +2.50, extra, per additional passenger.

    a good ticket. $12 to $16, each, or $4.95, for a cool movie ticket. Or, $23, for a cool premium concert.

    a good book, $12 (quality trade paperback), or $7.95 (quick, light edition. Premium.)

    a good cool album, $6.95, or, $9.95. each.

    a good magazine. $1.96,to $3.96, per monthly..

    a good hotel stay. $35, per night.

    cable television. $11.95, per month.

    a good, good looking apartment, $325, per month, to $380, per month.

    a good movie rental. $3.50 (??), for a day.

    a good extra fresh toothpaste. $2.25, per packet.

    a good informative map. $1.95. or a buck and a quarter.

    good laundry detergent. 50, to 75 cents, for a packet.

    a good pack of cigarettes. $3.25. each (standard pack, premium menthol,)

    cool tourism outfit. $29.95.

    cool designer sunglasses.$19.95., extra.

    a medium bow (n/a) and arrow (n/a). $25, plus 1, per arrow. (n/a,)

    long chain mail (n/a), plus cool, svelte, designer leather. $225, plus $35 dollars, extra.

    a good affordable motorcycle. $400, to $1600, dollars.

     

    **** *

    CLASSES,

     

    FOR SPACE TRAVEL DELUXE.

    Terran. (Advanced Four.) (Colonials.)

    Vythikan. (Vythos,)

    Colonial. (Earthikan) (Tourists.)

    WerthMeiers. (WerthMeiers.),

    Symbiont. (Van'jaros,)

    Serraphim. (Anglikans)

    Pashmar. (Pythenian)

    Fjorderherder. (Lordian.)

    Kobrehardt. (Kobrehardt.)

    Plutarchians. (Plutanians.)

    10. Athenians.

    11. Galveroff.

    12. Hawkmen.

     

    ….,

    How to Make a Character for SPACE TRAVEL DELUXE.

    1. Select Alignments. You Must select at least 4 out of 6 good morally favorable alignments, in order to play.

    2. Roll for Attributes. There are at least nine. Roll 4d6+1 for 3 attributes. Roll 3d6+2 for the remaining 6 attributes.

    3. Select Class, and Race, from the chart lists. Remember to add bonuses, of course, as well.

    4. Select Advantages, and Skills, appropriately.

    5. Select Starting Money, and Travel Equipment.

    Thank you.

     

    There are at least 33 class templates used, for SPACE TRAVEL DELUXE.

     

    24 Class Templates (or Occupations) for, SPACE TRAVEL DELUXE.

    Bureaucrat: Diplomat, Governor, Lawyer, Detective (Corporate, or non-Corporate).

    Soldier: Soldier, Galactic Knight, Barbarian Warrior, Martial Artist, Cowboy.

    Scientist: Scientist. Doctor. Engineer.

    Entertainer: Athlete. Journalist. Musician. Model.

    Mystic: Priest. Mage. Mystic.

    Technician: Pilot. Engineer. Mechanic.

    Miscellaneous (Rogue): Tourist. Drifter/Rogue. Industrialist.

     

    At least Nine Playable Races. Roll 1d20, or select.

    1 thru 8. Earthikan.

    8 - 9. Advanced Terran,

    10-11. Vythikan.

    12. Lordian.

    13-14. Vanjaros.

    15-16.Galveroff.

    17. Pashmar.

    18-19. WerthMeiers.

    20. Kobrehardt.

     

    Thank you.

     

    **** *

    COOL POWERS. (OVER FIFTY-FIVE,!!,)

     

    Some of the better power systems come with level charts. Percentage charts are easy to reference. However, Leveling Charts are an easier personable method to depict powers. Major Powers can come in three, or five levels. Minor Powers, and Hyper Attributes (or Hyper Senses) can come in, two, or three levels. Movement and Defensive powers, can come in two, or four levels.

     

    (Please note: A character can level up, a single power, every three, and every five, every eight, and every ten, experience levels. Besides from that, gains two +1 points to attributes, and three additional skill points, for each experience level, after the first level.)

     

    NUMBER OF POWERS.

    Roll 1d6, or select.

    1.-4. Four powers.

    5. Five Powers. 6. or, Six Powers.

    When rolling for (or selecting,) powers, you may take at most, one Major Power; at most, one Defensive Power; at most, one Elemental Power; and at most, two Movement Powers.

     

    MAJOR POWERS,

    Roll 1d20,

    1. Brainiac.

    2. MegaStrength.

    3. Super Soldier.

    4. Flash Man.

    5. Teleporter,

    6. Type Elemental.

    7. Flight Person.

    8. Omega Healer.

    9. Shape Shifter.

    10. Animal Man.

    11. TurboMan.

    12. Telepath (Or, Telekinetic.)

    13. Gadget Man.

    14. Invisibility. (Or Force Field,)

    15. Plant Based Powers.

    16. Invulnerability.

    17. Energy Built

    18. Magic User.

    19. Master Acrobat.

    20. Mind Control.

    21. Time Based Powers.

    22. Super Longevity (Or, Immortality,)

    23. Weather Control.

     

    MINOR POWERS,

    Roll 1d12.

    1. Master Acrobat.

    2. Hyper Senses.

    3. Ability to Levitate. (Or, sort of hover, flight,)

    4. Slight Cybernetic.

    5. Photographic Memory.

    6. Advanced Precognition.

    7. Ability to Talk to Animals.

    8. Light Powers. (Independent.)

    9. A Cool Gadget. (Or, a Magic Item.)

    10. Heat Vision.

    11. Cold Breath.

    12. Vibration Powers.

     

    DEFENSIVE POWERS.

    Roll 1d18.

    1. Invisibility.

    2. Force Field.

    3. Protective Armor.

    4. Advanced Flight.

    5. Omega Healer.

    6. Advanced Healing Factor.

    7. Cool Gadget.

    8. A Protective Amulet.

    9. Super Speed.

    10. Earth Based Powers.

    11. Radar Senses.

    12. Invulnerability.

    13. Enhanced Senses.

    14. Hyper Attribute.

    15. Light Powers.

    16. Cloth Powers.

    17. Photographic Memory.

    18. Mega Strength.

     

    ELEMENTAL POWERS

    Roll 1d12.

    1. Fire Control.

    2. Water Control.

    3. Earth Based Powers.

    4. Weather Control.

    5. Animal Powers.

    6. Omega Healer.

    7. Mega Strength. Or, Telekineses.

    8. Symbiote Powers.

    9. Magic User. (+3 Spells, of 5.)

    10. Light Elemental.

    11. Immortality.

    12. Time Control.

    13. Orchestral Powers.

     

    MOVEMENT BASED POWERS

    Roll 1d5.

    1. Flash Man.

    2. Teleportation.

    3. Advanced Flight

    4. Super Jump

    5. Time Control.

    6. Super Swim.

     

    HYPER STATS.

    Roll 1d10. or select, as appropriate...,

    1. Super Intelligence. (198+ IQ,)

    2. Hyper Strength.

    3. Enhanced Code of Honor.

    4. Enhanced Physical Fitness.

    5. Enhanced Speed. (or, Lightning Reflexes.)

    6. Enhanced Body. (or, Advanced Healing Factor.)

    7. Incredible Good Looks, and Enhanced Physical Fitness.

    8. Enhanced Hyper Senses.

    9. Advanced Hormones.

    10. Tremendous Wealth.

     

    HYPER SENSES.

    Roll 1d6. or select, as appropriate...,

    1. Enhanced Hearing

    2. Enhanced Vision

    3. Heightened Sense of Smell. (And Taste.)

    4. Heightened Sense of Touch. (You can read books, just by touching them.)

    5. Radar Senses. Or, X-Ray Vision.

    6. Advanced Precognition.

     

    GADGETS.

    Roll 1d8.

    1. Cool vehicle.

    2. Expensive Mansion, or Lair.

    3. Extra Good Looking Personal Assistant.

    4. Specialized Military Item.

    5. Specialized Historical item.

    6. Magical Item.

    7. Item from the Future/or Space.

    8. Cool Gadget.

    9. Various Designer Goods.

     

    COOL DECALS.

    Roll 1d8, Or, select as appropriate...,,

    1. Incredible Tight.1 Anorexic.

    2. Very Pretty Face, and, Very Sharp-Looking Profile,

    3. Cool Extra Enhanced Sexy Voice.

    4. Extra Smooth Pale Complexion. And flawless good looking, lt blue, lt blue eyes,

    5. Extra Extra Enhanced Arms.

    6. Extreme'TopHeavy Physique.

    7. Long Worked Out Legs. (adds at least, +3.95 inches in height, for an OO-- woman.) (And sexy tattoo.)

    8. Sexy tattoo.

     

    **** *

    ROLEPLAYING GAME SYSTEMS.

    There are at least four (or seven) common types of Game System.

    (Important: In event you are new to the Omega Hero1 system, please do not worry. The Designer Adventure Modules Set was designed to inform the players or GM, which exact systems to use, and in which case, in order to progress through the adventure systems catalogue mappings, intelligently....)

     

    1. 3d6, of 4d6.

    The game supervisor asserts the difficulty number from, a game book or game manual. And the player has to roll 3d6+Xd6, in order to accomplish the task. Or, the player has to roll, a d20, above a 15, or within their stat or skill ability, in order to accomplish the task. Remember to add bonuses.

     

    OPTIONAL II. SKILL ROLL. PROGRAM II. AVAILABLE.

    For a well honed profile....Skill ratings range from 1 thru 30. You must roll within a rating to achieve a success. Characters are given 15, or 16 skill pips, to spend on skill levels. The starting  basic skilled default setting is generally 6, 7, 8, or 9, varying. (The unskilled default might be 2, or 6.) The basic skilled default setting is acquired for at least 4 skill pips (or, at least 4,). Each additional skill rating level costs 1 single additional skill pip. Skill rolls may be made using a d20, or, skill rolls may be made using a d100, in which the difficulty number is the proficiency skill level, times 5 percent. For example, if one had a Technical Honors skill rating level of 16, one would have to roll a 16 or less, on a single d20, in order to succeed; or, one would have to roll within a 80% rating (i.e., skill level rating 16, times 5 percent), on a d100. This is deemed to be a more complex system. Thank you.

    Please keep in mind, when using this more detailed system, the general APTITUDE stat is still considered EDUCATION + 2, at the starting level, or, instead, the total skill points. In this case, only 8, or 12 skill points are handed, per additional experience level, is suggested.

     

    2. d20. Or, 2d20. (Or Xd20.)

    The player has to roll a d20, or a set of d20s, in order to exceed a task difficulty number, for instance, 12 or 18, to determine successes. Or, a player has to add the d20, with additional stat bonuses, to a comparable d20 roll chart, or compared with, to determine success. Also, 2d20s, or 3d20s, two, or 3, or multiple, combined d20s can also, be used to check a more proficient chart of standards. Remember to add bonuses, to determine success. When added, success is more likely, for difficulties of at least 30, or at least 35. A slightly random looking chart could also be used, from book or manual, to implement a quaint mystery success value, in accordance to a chart of levels, as well.

     

    Theorized Dice Model II.

    If a stat is 8 to 12, the character gets 1d20.

    If a stat is 13 to 20, the character gets 2d20.

    If a stat is 21 to 30, the character gets 3d20.

    If a stat is 31 to 40, the character gets 4d20.

    If a stat is 41 to 50, the character gets 5d20.

    If a stat is 51 to 60, the character gets 6d20,

    And so on, and so forth....

     

    When rolling to a standard difficulty number, please consult....,

    Stat Bonus Chart I.

    If an attribute stat is 11 to 12, the character gets a +1 bonus.

    If an attribute stat is 13 to 15, the character gets a +2 bonus.

    If an attribute stat is 16 to 18, the character gets a +3 bonus.

    19+, or higher, the character gets a +5 bonus.

    23+ or higher, the character gets a +6 bonus.

    25+, or higher, the character gets a +8 bonus.

    28+, or higher, the character gets a +10 bonus.

    And, 32+, or higher, the character gets a +12 bonus.

     

    Here's the theorized success value for a 2d20, or 3d20, roll success chart...,

    2d20, or 3d20, success chart.

    1 to 9. Totally flop. Don't bother.  Maybe a 5 to 10 percent success.

    10 to 19. Fair try. For a first-timer. 10 to 30 percent success.

    20 to 29. Fair. Sort of close to a complete success, but not exactly. Can be seen as a partial, or 30 to 50 percent success.

    30 to 34. Average. 1imited success. Just basically made the complete. 80 to 100 percent success.

    35 to 40. Good Average or Good success. 100 to 120 percent success.

    41 to 60. Very Good success. Counts as Amazing. 150 to 200 percent success.

    61 to 80. Excellent. Counts as Incredible. 200 to 300 percent success.

    81 to 100. Incredible. Counts as Godlike. 300 to 400 percent success.

    101 to 120. Incredible Godlike. 400 to 500 percent success.

     

    Also..., An example of a slightly random 1d20 success chart.

    20 or higher: 12.

    19 or higher: 8, 17.

    18 or higher: 3, 9, 15.

    17 or higher: 6, 10, 18, 20.

    16 or higher: 3, 5, 11, 14, 19.

    15 or higher: 2, 4, 8, 12, 16, 20.

    14 or higher: 2, 3, 6, 9, 13, 15, 18.

    13 or higher: 1, 3, 6, 8, 12, 15, 17, 18.

    12 or higher: 1, 4, 7, 8, 9, 13, 16, 18, 19.

    11 or higher: 2, 5, 6, 7, 10, 11, 13, 15, 19, 20.

    10 or higher: 1, 3, 5, 6, 8, 9, 12, 13, 14, 16, 18, 20.

    9 or higher: 2, 4, 6, 9, 10, 11, 12, 15, 16, 18, 19, 20.

    8 or higher: 3, 5, 7, 8, 9, 11, 12, 13, 15, 17, 18, 19, 20.

    7 or higher: 2, 4, 6, 7, 9, 10, 11, 13, 14, 15, 16, 18, 19, 20,

    6 or higher: 1, 3, 5, 6, 8, 9, 10, 12, 13, 15, 16, 17, 18, 19, 20.

    5 or higher: 2, 3, 4, 6, 7, 8, 9, 10, 12, 13, 14, 15, 17, 18, 19, 20.

    4 or higher: 1, 3, 4, 5, 6, 7, 8, 9, 10, 11, 13, 15, 16, 17, 18, 19, 20.

    3 or higher: 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 15, 16, 17, 18, 19, 20.

    2 or higher: 1, 2, 3, 4, 5, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18 19, 20.

    1 or higher: 1 thru 20.

     

    3. 2d10. Or, 3d8.

    The player has to roll a set of matching d10s, or three d8s, in matching to a standard difficulty number, or higher, in order to determine levels of successes. Generally, a 5, or an 8, if any., or at least a 15 cumulative, on a 3d8.

     

    The 3d20 stat check system.

    For basic stat checks, one must roll 12's or higher, on 3d20 (,or, at least 5s or higher, on 3d8, or at least 8s or higher on 3d12,), to determine number of from 1 to 3 successes. Or, for advanced skill checks, you must roll at least a 12 or higher, on 3d20s, using bonuses, to determine number of from 1 to 3 successes. You generally cannot use a skill, if you don't have it.

    Medium Skill checks require a 15 or higher. Hard Skill checks require an 18 or higher. Some 2d20s, or 3d20s checks require at least a 30 , or at least a  35 or higher.

     

    Stat bonus chart. (for d20 skill checks,)

    Attribute stat > 12, then the character gets a +1 bonus to a roll.

    Attribute stat > 15, then the character gets a +3 bonus to a roll.

    Attribute stat > 18, then the character gets a +5 bonus to a roll.

    Attribute stat > 21, then the character gets a +8 bonus to a roll.

    Attribute stat > 25, then the character gets a +10 bonus to a roll.

    Attribute stat > 28, then the character gets a +12 bonus to a roll.

    Attribute stat > 32, then the character gets a +15 bonus to a roll.

     

    Skill bonus chart. (for d20 skill checks,)

    Skill level 1, then the character gets a +1 bonus to a roll.

    Skill level 2, then the character gets a +5 bonus to a roll.

    Skill level 3, then the character gets a +8 bonus to a roll.

    Skill level 4, then the character gets a +12 bonus to a roll.

    Skill level 5, then the character gets a +18 bonus to a roll.

     

    4. d100.

    The player has a skill or charm value equal to a rating. He, or she, has to roll percentages dice in the success rating figure category, in order to determine success.

     

    An Alternative Stat Check system.

    In event the character is assigned a generic task, he may defer to a relevant base stat, in order to make the check, using a base default system.

    If the stat is 10, the character has a 3% chance, of making the check, using the base default.

    If the stat is 11, the character has a 5% chance, of making the check, using the base default.

    If the stat is 12, the character has a 10% chance, of making the check, using the base default.

    If the stat is 13, the character has a 20% chance, of making the check, using the base default.

    If the stat is 14, the character has a 30% chance, of making the check, using the base default.

    If the stat is 15, the character has a 40% chance, of making the check, using the base default.

    If the stat is 16, the character has a 50% chance, of making the check, using the base default.

    If the stat is 17, the character has a 60% chance, of making the check, using the base default.

    If the stat is 18, the character has a 70% chance, of making the check, using the base default.

    If the stat is 19, the character has an 80% chance, of making the check, using the base default.

    If the stat is 20, the character has a 90% chance, of making the check, using the base default.

    If the stat is 21, the character has a 98% (or 100%) chance, of making the check, using the base default.

    If the stat is 22+, the character has a 108% (or 110%) chance, of making the check, using the base default.

    And, if the stat is 23+, then the character has at least a 118% (or, 120%) chance, of making the check, given relevancy, using the base default.

    (Important: Please Keep in mind, that Level 3 or 5 skills (or higher) are often still guaranteed to be perfectly successful, on a perfect check level.)

    …,

    Important, For Intelligence Checks, Realistically...(According to the SAT review chart....)

    If INT stat is 10, then the character has a 56 percent chance, of making an intelligence check.

    If INT stat is 11, then the character has a 63 percent chance, of making an intelligence check.

    If INT stat is 12, then the character has a 72 percent chance, of making an intelligence check.

    If INT stat is 13, then the character has a 83 percent chance, of making an intelligence check.

    If INT stat is 14, then the character has a 88 percent chance, of making an intelligence check.

    If INT stat is 15, then the character has a 93 percent chance, of making an intelligence check.

    If INT stat is 16, then the character has a 100 percent chance, of making an intelligence check.

    If INT stat is 17, then the character has a 112 percent chance, of making an intelligence check.

    If INT stat is 18, then the character has a 124 percent chance, of making an intelligence check.

    If INT stat is 19, then the character has a 136 percent chance, of making an intelligence check.

    If INT stat is 20, then the character has a 148 percent chance, of making an intelligence check.

    If INT stat is 21, then the character has a 161 percent chance, of making an intelligence check.

    If INT stat is 22, then the character has a 173 percent chance, of making an intelligence check.

    If INT stat is 23, then the character has a 186 percent chance, of making an intelligence check.

    To match the chart.

    ….,

    Ruling. Actual general INTELLIGENCE% checks are also made at INT times 6, percent.

    IQ (Actual) = INT times 10.1.

    Adult SAT = INT times 101.

     

    …,

    Additional Ruling: Actual general EDUCATION% checks might be made at EDUC times 6, percent.

    EDU IQ (Actual) = EDUC times 10.1.

    Please keep in mind. 1 year of college = politely, 8 courses worth...,

    That being, 1 year of college is also still politely seen as roughly equivalent to 24 to 28 credits worth.

    ….,

    Thanks.

     

    **** *

    Systems for each.

    ….,

    Time Travel Deluxe: uses a single or double d20 system, for stat checks, plus the percentile check for skills/stat checks.

    Space Travel Deluxe: uses a single or double d20 system, for stat checks, plus the percentile check for skills/stat checks.

    Omega Hero One: uses a single or double d20 system, plus the percentile check for skills, and also for stat checks.

    Fantasy Lore: uses a single or double d20 system, for stat checks, plus the percentile check for skills, and also for stat checks.

    Advanced Vacationeer: uses a single d20 system, plus a single d20 system for skills.

    ….,

    **** *

    SCIENCE LEVELS.

    science level 0-1. dig sciences. Archaeology, etc. Hellenistic Age.

    science level 2. Greek era.

    science level 3. Roman Era.

    science level 4. Medieval Era.

    science level 5. Renaissance Era. Renaissance Brothels. Victorian.

    science level 6. Colonial / Industrial Era. Steam Powered. Studies. Modern High Victorian. Brothels.

    science level 7. American Era. Modern. Lite VR. Grid Technologies. Evolved Class Systems.

    science level 8. Futurian Age. Information Age.. High Quality State of the Art, Good, VR. Satellite Technologies. State of the Art Internet. State of the Art Bio Domes. Super Biology. Futurian Studies. Climate Control. Advanced Evolved Class Systems. G1 Studies. Modern Age. Major. Global. Commercialism. High, High Quality.

    Science level 9. Young Egalitarian Period.

    science level 10. Trilateral Period. Holographic Age. Perfected Highest Quality Holographic Drive. Equinox Age. State of the Art Bio Enhancers. Space Colonies. Mega Cities. State of the Art Super Brothels. Science Dome Societies. State of the Art Omega Biology. Major. Extra Evolved Class Systems. G1 Studies Equipped. State of the Art, Elven Studies. Equinox Period. Omega Studies. sci level 9.8. Space Station Age Studies.

    science level 11. Formal Egalitarian Period. Space Station Age. Space Colonial. Omega Cities. Equinox Age. Continued. State of the Art Omega Brothels. Personal Flight Devices. Complex Structures. Omega Age. Advanced Evolved Class Systems. Futurian G1 Studies. Experienced. Totally. Omega Omega Studies. Omega Omega Studies. Elven Sciences Continued.

    science level 12. Equinox Age.

    science level 13. Angelis Period. Inter Stellar Colonial. Grand Omega Cities. HoloDrive Age. High Omega Age. State of the Art Omega Omega Brothels Continued. Omega Evolved Evolved Class Systems. Omega Omega Sciences Continued,

    science level 14. Guardian Age. Light, & Sciences Age. Movement Studies, Extra. Inter Stellar.

    science level 15. Light and Sciences Period.

    science level 16. Marvel Age. Light, & Sciences Age, Continued. Omega Flight. Inter Stellar.

    science level 17. Omega Age. Science & Travel Series Extra Era. Extra Enhanced. Omega Omega Marvel Age Continued.

    science level 18. High Omega Transition Age.

    science level 19.

    ….,

    Determining a Character's Science Level.

    A Character's Science Level = (EDUC + 3) / 2. (Maintain fractions, using a .5 value.)

    Otherwise, a classical or traditional character's science level might be = (EDUC + 1) / 2.

    A futurian character's science level is generally = (EDUC + 5) / 2.

    Or, Roll 2d6, +1, for traditional, or, 2d6, +3, for a modern character, to determine. Roll 2d6, +5, for a futurian character.

     

    **** *,,

    PERIOD GUIDE. (FOR TIME PERIODS.)

     

    How to create a character for, TIME TRAVEL DELUXE.

    First, select at least 4 of 6 Good Favorable Alignments from the Standard Good Favorable Alignment list. Only Moral Good Characters Are Allowed To Play,!!,

    Second, Roll 4d6+1, for five Attributes, Roll 3d6 +2, for six attributes, in the first 11 or 12 stat categories. Add three, +1 points, to selected attributes. Fill out the rest of the Attribute section, as per standard.

    Thirdly, Roll 1d12 or Select Class, and Profession, from listings....

    TIME TRAVEL DELUXE CLASSES LIST I.

    Roll 1d12, or select...,

    0. Roman Iconoclast.

    1. Young Victorian. Aristocrat. (or, Colonial,)

    2. Modern Futurian. Or, Cyber Warrior.

    3. Young Egalitarian.

    4. TriLateral.

    5. Formal Egalitarian.

    6. Equinox.

    7. Angelis.

    8. Guardian.

    9. High Iconoclast. (or, High Egalitarian,) (or, Illuminat,)

    10. High Futurian.

    11. Young Omegan.

    12. High Omegan, (or, OmegaHero One)

    Also: Professions Chart I. Roll 1d10, or select.

    1. College Student.

    2. Scientist. (or, an Astronaut.)

    3. Writer. (or, Journalist.)

    4. Corporate.

    5. Actor./ Film Maker.

    6. Soldier./ Military.

    7. Secretary.

    8. Athlete.

    9. Entertainer. (or, Artist, or Musician.)

    10. Lawyer.

    11. Barbarian.

    Professions Chart II. Roll, 1d6, or select.

    You work for....

    1. The Government.

    2. A Private Corporation.

    3. A Small Company; or a Private Affiliate Station.

    4. A College. Or, A Church.

    5. A Private Society.

    6. Self Employed.

    Fourthly, go through general listings for designing a character. This includes advantages, skill listings, and cool decals. Defer to proper book sections for help. Select an appearance for your character.

    Fifthly, select equipment, and good living quarters.

    Sixth, Design your Time Machine, or select appropriate method of Time Travel.

     

    [will continue this later.]

     

    **** *

    ENGLAIC SYSTEMS, OR SIGNS OF ZODIAC.

    ….,

     

    Consider the following zodiac chart:

    0 = water lily,

    1 = a mouse, or, a sparrow, or, a pretty maiden,

    2 = a cat,

    3 = a fox,

    4 = a falcon, or a wolf,

    5 = a horse, or, a legion, or a chariot,

    6 = a very pretty; good looking muse, or, a kangaroo, or a white swan,

    7 = a crow, or, a raven, or an angel, or, a winged guardian,

    8 = a chariot, or, a god, or, a man, or, apollo, or, two foxes,

    9 = a bull; or, a full experienced, very good looking, advanced top'heavy, very good looking woman, or a highly evolved goddess,

    ,

    10 = apollo, or athena, or, a god, or, a goddess,;

    11 = artemis, or athena, or, a goddess,

    12 = athena, or artemis, or, a goddess,

    ,

    13 = a hawkman,

    14 = a falconman,

    15 = a centaur,

    16 = an ostrich,or,a good looks fox man; or, a pretty, young lady, dressed in silver,

    17 = a fox man, or, a coyote; or, a good looking young rock star, or a very good looking, very pretty young mistress,

    18 = a colossus, or, a giant, (or; a magic genie,)

    19 = a minotaur, or a taurus; or a model of evening, (or; a magic female genie,)

    ,and, 20 = a falcon lady, or a model of evening,

     

    and, etc, and so on, and so forth....,

    …,

    A Simple Basic Occupations Chart for the Englaic Zodiac. Each vintage generally has at least 2 or 3 symbols, indicated.

    0 = a scholar.

    1 = a scholar. or, an athlete.

    2 = a businessperson, or a classics type.

    3 = a suburban, or a suburbanite.

    4 = a wealth magnate, or a capitalist industrialist.

    5 = an actor.

    6 = a musician.

    7 = a winged angel, or a science expert.

    8 = a champion, a god, an icon, or a body builder.

    9 = a top heavy woman, a body builder, or an artist.

    thank you...,

    ….,

    The American Folkloric Experts use a chart based on 10, 11, or 12. The Chinese use a chart based on 12, or, 60, or 300. The Grecians use a chart based on 13, 18, or 38. The Teutons use systems of 12, 36, and 180. The Celtics use a chart based on 15, or some say, 18, or 460.

    Likewise, the Englaics, who use a chart based on 10, or, 100. or 1000.

    The models also represent symbols...., (The French use systems of 12, and 16...,)

    Which also applies to figures, and some say, to years....,

     

    **** *

    CIVICS LEVELS.

     

     

    **** *

     

     

     

    **** *

    RANKING SYSTEMS

    Okay, well, traditionally, rank is supposed to be determined by Morality (MORAL) and Education (EDUC), of course. As seeing, as there is Morality (MORAL) and Education (EDUC), and at least five other sufficient attribute level charts, here are the systems we devised....:

    …,

    SYSTEM 1. COMBINED TOTAL RANKING THEORY.

    Add each point from each attribute stat, over 10 (10, the indication point of merely average,), to a combined pool. Total those added points (Only, for those points that are over the point indicator of 10, which is, incidentally considered 'merely average'!), and use That Combined Number(!!!!!!,) (Reminder: of those points over level 10, only!!!!!!!!). Rank is determined, to equal, == to, The Combined Number of Additional Points over 10, From Each Attribute Stat, that is Over 10.

     

    List that number in the Rank Field. Or: Your QUALIFIED RANK. Which is.,

     

    In theory, that will determine your Qualified Rank Level, independently, within a group.

    …,

    SYSTEM 2. USING YOUR MORAL RANK, Plus, YOUR EDUCATIVE RANK.

    This is determined, by, Your MORALITY Attribute Stat. And, that from, EDUCATION Attribute stat.

    Your Rank is, in theory, determined by your MORALITY, or your EDUCATION Attribute Stat. Combined.

     

    In theory, you may use your Morality (MORALITY), or Education (EDUCATION) level. Or, your Wealth and Establishment (WLTH + EST,), levels, and, Honor and Virtue (HON+VIRTUES,), to which could also be determined on a good secondary chart list, or Wealth Rank, says the item.

     

    Also, Importantly, Your Honor and Morality (and, Honor and Virtue,) Level, Which Should, Correctly, in Theory, Determine Your PROPER LEVEL of Decency. To aid and protect you. To Provide Good Protections.

    …,

    SYSTEM 3. TIER BASED RANKING SYSTEM. YOUR ACTUAL RANK.

    This is Important!,

    Your Actual Rank is Properly Determined by Your GPA. (Your Grade Point Average.)

    …,

    Follow the GPA Chart, which lists, Accordingly.

     

    On Good GPA Systems of 100. Proficiency Exams.

    GPA Tier 1: 90 thru 102. Very Good, Good Intelligent, Very Good, and Most Excellent.

    GPA Tier 2: 86 thru 90. Good Pass. Considered At Least Good, and Above Average. Close to Very Good.

    GPA Tier 3: 82 thru 86. At Least Average, or Slightly above. Hopefully Decent.

    GPA Tier 4 (The Bare Minimum): 80 thru 82. The Minimum Acceptable, in a Subject Category. The Bare Minimum.

    …,

    Please note, Grade Point Average Tiers, One, Two, and Three, are often Considered Acceptable. However, some say that only, general average (and(!!!), also, on general subject average, which is mandatory,), GPA scores listing of 88 or higher, or 92 or higher, is Required (Required!!!,), or allowable(!!!!), for general employment in a field.

    (Some think that Cable Television is also GPA guarded.!!)

    …,

    Thank You.

     

    **** *

    OTHER CIVIC TIER SYSTEMS.

    …,

    GOOD LOOKS TIER SYSTEM. (three tier system....)

    (It is wrong to look at, or talk to, someone more than a single tier above. Tier 3 is not supposed to look at, or talk to, those higher than good looks tier 3. That is Important.)

    Tier 1. Phenotypes 1. (OOOO----,)

    Tier 2. Phenotypes 2, 3, and 4, (AO--,O+-,AO+-(w,blue eyed), b--)

    Tier 3. the bare minimum. Phenotypes 5, and maybe, 6. (AO+-,A+-,slight, c--), (the bare minimum.)

     

    ….,

    INTELLIGENCE BASED TIER SYSTEM.

    (Intelligently,)

    Tier 1. SAT 1500+, 1600+,
    Tier 2. SAT 1400+,

    Tier 3. SAT 1300+, (the bare minimum,)

    (It is wrong to employ someone less than Tier 2, or 3. The bare minimum, are marked as unemployable!!!,) (Each SAT is checked with a specific intelligence profile. To Recall. As Per Statement....

    Only God is Perfect...,)

    (Also, A Character's Intelligence must be at least 12.8, in order to own a cell phone.)

     

    …..,

    […,

    COLLEGE BASED TIER SYSTEM. THREE. (Proposed.) (

    ONE. An Ivy College, or Division One University.

    TWO. A Liberal Arts College. Or A League College. Or A Division Two.

    THREE. A City University. Or A Third College. Sector.

    Please defer to GPA Tier System, for qualifications.)

    ]

    **** *

     

    COLOR BANNER BASED. QUADRANTS SYSTEMS...,

    .,

    Once Again.

    Primary..., And Secondary...,

    …,

    Blue and White. Literature, and Text Science.

    ...,

    Green and White. Science, and Nature.

    …,

    Red and White. Arts, and Fitness.

    ….,

    Yellow. Commercial Economics, etc.

    …,

    Wood. Music, and History.

    ….,

    Orange. Fitness, and Agriculture.

    …,

    Red and Blue, (,or Lavender.) Arts, And Illustration.

    …,

    Pink and White. Visual Arts Societies.

    …,

    Grey. A Training Ground. Or Technical Society.

     

    **** *

    Optional: Okay...,

    for ALPHA HERO...,

    Some other charming, quick hand chart, looks sort of like this....,

     

    1. Once again, Check the combine QUALIFIED RANK system, of combining attributes, of COMBINED' additional points, over >11. which are..., Check RANK theorem 1. QUALIFIED.

     

    if, QUALIFIED RANK = 55 or greater, then you are classed as an OMEGA, (Or, as a SUPRA.)

    if QUALIFIED RANK = 44 to 54.9, then you are classed as a PRIMARY, (or, as an ULTRA.)

    if QUALIFIED RANK = 33 to 44.30, then you are classed as an ALPHA, (or, as an ALPHA HERO.)

    if QUALIFIED RANK = 20 to 32.95, then you are classed as a SECONDARY. (or, as a SECONDARY. ASSISTANT.)

    if QUALIFIED RANK = 14.3 to 19.3, then you are merely a BETA. (or, as a TERTIARY.)

    And,

    if QUALIFIED RANK = 66, or greater, then you are qualified as an OMEGA HERO. (Or as a SUPRA.) (Or, as MAGNIFICENT.)

    if QUALIFIED RANK = 77 or greater, then you are qualified, as MAGNIFICENT. (Or, as a MAGNIFICENT HERO,)

    And, Incidentally,

    if QUALIFIED RANK = 88 or greater, then you are placed, as INCREDIBLE. Or, as GODLIKE.

    If QUALIFIED RANK = 99 or greater, then you are placed as a GOD. Or, as GODLIKE.

    thank you,

     

    **** *

    SCENARIO BUILDER (Three, or six, or twelve,).

     

    Scenario 1. The Characters Have to Get Back Home.

     

     

    Scenario 2. The Characters Have to Save the Day.

     

     

    Scenario 3. The Characters Encounter a Mystery Guest. (or; they conduct a series of encounters...,)

    …,

     

    Scenario 4. The Characters Help Discover (or, help to capture,) an Important Artifact. (or, to help then, to someone important...,)

     

     

    Scenario 5. The Characters Encounter a Second League Team. (Or, To Recruit a Second Team, or, a consultant specialist...,)  (or, a very good looking character doppel,)

     

    …,

     

    Scenario 6. The Characters Have to Rescue a Beautiful Princess (or, a Good Looking Damsel,) (or, a good former friend, or a good college roommate, or, a member of their team, or, etc.).

     

    ...,

    Scenario 7. The Characters Have to Travel a Journey, Somewhere. or, Time Travel, to the Future, maybe, or, to the Past, (and, have a series of good looking encounters..., etc.) (over a packet of money, or a trail, of some sort,)

     

    …,

    Scenario 8. The Characters Travel to a Different Planet. Or, Discover a Hidden City (Good Sci Fi,). (or, a good SciFi township.) (to help them save the day...,) (or, have to make a journey, of some sort,)

     

    ….,

    Scenario 9. The Characters are Offered Gainful Employment Working for a Good Looking Good Intrigue Corporation. (or, to help their good cousin, to pay his rent,)

     

    …,

    Scenario 10. The Characters Have to Make a Good Event, or, For a Holiday, or; For a Holiday Special, Like Christmas,

     

     

    Scenario 11. The Characters Have to Outrace a Working 'Clock Mechanism'.

    ..,.

    .

    Scenario 12. The Characters Get to Conduct a Professional Interview. (25 minute scenario,)

     

    …,

    *Scenario 13 (Bonus Scenario 13,*). The Characters are Offered A Lot of Money (,for good, good looking heroism), or a certain superior power , or, A Lot of Money. (Super, Super, heroic themes, Money,)

     

    **** *

    SCENARIO BUILDER. FANTASYLORE.

    ....,

    FANTASYLORE CLASSES (FIVE, OR SIX,).

     

    1. Human.

    Roll 3d6+2, for at least six Attributes (of your choice). Roll 4d6+1, for at least five Attributes (of your choice.)

    ….,

     

    2.Elf Class.

    Roll 3d6+3, for at least two Attributes. Roll 4d6+2, for at least four of the following Attributes, including: Morality, Honor, Body, Intelligence, Education. Roll 4d6+3, for at least three of the following attributes, including; Dexterity, Good Looks, and Perception. Roll 3d6+5, for Strength. Roll 3d6+1, for at least one more attribute (of your choice). (including a specially written, aristocratic origin story...,) +2, or +6 additional spells.

     

    3. Warrior Angel Class.

    Roll 5d6+1, for Honor and Virtues. Roll 5d6+2, for Body, and Good Looks. Roll 5d6, for Strength. Roll 3d6+1, for Education. Roll 3d6+1, for Perception. Roll 4d6+1, for the remaining attributes, including Charisma. (includes, a specially written superior origin story...,) +3 additional spells.

     

    4. Tiefling.

    Roll 5d6+1, for Dexterity, and Perception. Roll 4d6+2, for Body, and, for Intelligence. Roll 4d6+1, for at least three additional attributes (of your choice). Roll 3d6+2, for the remaining four attributes (of your choice). (The tiefling has the ability; to hone fire.) (includes an especially written, quite likeable, good corporate origin story, too...,) +4 additional spells.

    ….,

     

    5. WereWolf.*

    Roll 3d6+2, for at least five categories (of your choice). Roll 4d6+1, for at least six, additional categories (of your choice), including, intelligence, good looks, and, perception. For, in WereWolf Form: Roll, 5d6+6, for Strength; 4d6+6, for Body; 4d6+5, for Good Looks; 4d6+3, for Dexterity; 4d6+2, for Perception; and, 5d6+2, for Agility. Also; the character has Strength, Speed, ShapeShifter, Ability, and, Superior Night Vision; While, in Regular, Or, Also, in WereWolf form,. (,also includes, a specialized written, a quite charming, aristocratic origin story...,****,)

    ….,

     

    6. Light Elemental/**

    Roll 4d6+1, for at least seven attributes, including Dexterity, Strength, Intelligence, Agility, Body, Charisma, and at least two additional attributes (of your choice). Roll 3d6+2, for at least four remaining, (of your choice). The character also has: heightened agility, good strength, subtle, lightning power, minor:flight, and, form of telekinesis. (includes a specially written origin story, of course....,)

     

    ….,

    FANTASYLORE OCCUPATIONAL CLASSES. (FOUR, OR *FIVE,)

    Please note: These classes are only available to humans.

    RANGER. (OR, A SACRED KNIGHT,) +3 Dexterity. +3 Intelligence, +1 Charisma, +2 Perception. + 2 spells.

    CLERIC, (OR, A SACRED HEALER,) +3 Education, +2 Intelligence, +3 Charisma, +1 Good Looks. +3 additional spells.

    SEX BARBARIAN. (SEX WARRIOR.). +3 Strength, +3 Body. +2 Good Looks. +1 spell.

    SEX MAGISTRATE. (SEX MAGE.) +2 Education, +1 Intelligence, +2 Body, +2 Good Looks. + 6 additional spells.

    BARD. (ARTIST, OR A BARD,) +1 Intelligence, +2 Charisma. +1 Good Looks.

     

    … .

    SPELL LIST. (TEN, OR ELEVEN,)

     

    FIREBALL.

     

    LIGHTNING BOLT. (CAN BE USED TO GENERATE LIGHT, AS WELL.) (OR, SPARK OF LIGHT.*)

     

    LIFE HEAL, AND, MAJOR LIFE HEAL.

     

    SPARK OF LIGHT.*

     

    CHARM, OR, ENCHANT.

     

    FLIGHT, OR LEVITATE.

     

    CALL ANIMAL.

     

    TURN INVISIBLE. (USING CLOAK OF INVISIBLITY.)

     

    NIGHT VISION. (CAN SEE AURA, AS WELL.)

     

    POTENT STRENGTH.

     

    FREEZE TIME.

     

    WEATHER CONTROL. (CAN BE USED TO, CREATE WATER*, AS WELL,)

     

    …,

     

    MAGIC POINTS. (MP)

     

    Magic Points = 12 +1d2 per experience level. 12 +1d4 per experience levels, for other classes.

    Please note: The Barbarian starts with 8 magic points +1d2 per experience level. The Cleric, or Elf, starts with 16 MP +1d4 per experience level. The Mage starts with 18 MP +1d6 per experience level. The Ranger starts with 12 MP +1d4 per experience level. The Bard merely starts with 12 MP+1d2.

    Spent Magic Points restore at the rate of one per six hours, or per three hours of rest.

    If Magic Points are brought to 0, then the character cannot cast spells.

     

    …..,

     

    Additional skills.

     

    Find trap.

    Locate water.

     

    **** *

    PRESTIGE CLASSES (…, OR, MULTICLASS CHARACTERS,) (2, or 3,)*. (Available: Optioned only to appropriate characters on their 5th, 10th, or 15th EXP level, and afterwards....,) (Only humans or elves are allowed to select prestige classes.) (HVT >=19 is also required!!, for upgrade!!)

     

    KNIGHT.* +3 Dexterity. +3 Intelligence, +1 Charisma, +4 Good Looks, +3 Education, +2 Perception, +3 Strength. + 3 spells.

    (*A Principled Code of Honor is Mandatory.)

    The Holy Knight is Strong, Intelligent, Good Hearted, Charismatic, Honorable, Decent, Educated, Good Looking, Kind, Virtuous, and Noble...., (He is the more advanced form of a Ranger....*,) (He is playable only by a human ranger, or an elf.)

    BONUSES FOR UPGRADE: +4 Good Looks, +3 Education, +3 Strength +1 additional spell.

     

    SEX PRIORESS.*  +3 Dexterity, +3 Education, +2 Intelligence, +3 Charisma, +3 Body, +4 Good Looks. +4 additional spells.

    (*A Principled Code of Honor is Mandatory.)

    The Sex Prioress is Intelligent, Good Looking, Admirable, Worshipful, Prominent, Kind Hearted, and Virtuous..., (She is playable only by a human female cleric, or a female elven mage...,)

    BONUSES FOR UPGRADE:  +3 Dexterity, +3 Body, +3 Good Looks, +1 Charisma, +1 Education, +1 additional spell.

     

    BARBARIAN SEX MAGE.*  +5 Strength, +6 Body. +3 Good Looks, +1 Education, +2 Charisma. +2 Additional spells,.

    (*A Principled Code of Honor is Mandatory.)

    The Barbarian Sex Mage is Strong Bodied, Good Looking, Quick Witted, Intelligent, Well Educated, Valorous, Charming, and Kind...., (He is playable only by a human barbarian character.)

    BONUSES FOR UPGRADE: +2 Strength, +3 Body, +1 Good Looks,  +1 Education, +2 Charisma, +1 additional spell.

    ….,

     

    **** *

    THE 120 POINT CHARACTER.

    120 Points Character Generation Method.

    Here, Try this....,

    …,

    Building a Character using 100 points.

    Attributes: Each percentage over 10, costs 1 point. Each percentage over 15, costs 1.5 points. Each percentage over 20, costs 2 points. Each percentage over 25, costs 2.5 points. And so on.

    Classes: Select Class. Might cost, 20, or, 32 points, apiece.

    Skills: Each skill, costs 1 point. each additional skill level costs 1, or 1.2, point, extra. Thx,

    Advantages: Each Advantage costs 3 points.

    Powers: Major Powers cost 20 points. Elemental Powers cost 16 points. Minor Powers cost 12 points. Hyper Attributes cost 10 Points. Defensive Powers cost 12 points. Movement Based Powers cost 12 points. Sensory Powers cost 5 points.

    Spells:  Each Spell costs 4 points.

    Gadgets: Cool Gadgets cost 2 points; or 3 points, if over price gauge ($2000). Check gadget  price listing.

    Cool Decals: And, Cool decals, cost 1 point, apiece.

    Yay,!!, It Works,!!,

    ….,

    A Main Character might use 100, or 120, for Advanced Character Generation. (A Basic Character Might still use 50 Points.)

     

    **** *

    ADVANCED VACATIONEER SERIES. The Basic Vacationeer series utilizes, four to six, six sided dice, and three to four, twenty sided dice. The Later Edition Basic Vacationeer System adds two ten sided percentile dice, plus additional d10 charts, and additional percentile tables.

     

    FIVE, OR, SIX STAT SYSTEM. Meanwhile: the 'BASIC' and 'ADVANCED' VACATIONEER system adds a full complete set of eight, or fifteen, dice, including, 1d4,4d6,1d8,2d10,1d12,3d20,and1d30,....

    ….,

    PART I. CHARACTER CREATION.

     

    STEP ONE. GENERATE STATS VALUES.

    Roll 3D6+3, for three stats. 3D6+2, for two stats. 3D6+1, for stat remaining.

    1. INTELLIGENCE.

    2. STRENGTH.

    3. DEXTERITY.

    4. BODY.

    5. EDUCATION.

    And, the sixth stat, 6. CHARISMA.

     

    STEP TWO. SELECT YOUR CLASS.  VACATIONEER CLASSES.

    1. WARRIOR. +2 Strength, +2 Good Looks.

    2. SCIENTIST. +3 Intelligence. +2 Dexterity.

    3. LAWYER. +2 Intelligence, +1 Dexterity.

    4. ENTERTAINER. +3 Dexterity, +2 Good Looks.

    5. MYSTIC. +2 Intelligence,+ 1 Dexterity; +2, or +3, spells.

     

    STEP THREE. PURCHASE SKILLS. AND COOL POWERS. (39 Skills,)

    Select 10, 11, of 35+ skills. Includes intermediate. (Starts with Literacy, Basis Math, and Major Etiquette,) (the default setting for for skill levels, is still considered, +1,+5,+8,+12.), (Note: You must roll a 12, or 15 or higher, on a d20, to succeed, at a skill.)

    Quadrant One(INT, plus,CHA,DXT,). Art History, Acting, Advanced Literacy*, Film & Television, Music, Writing,

    Quadrant Two(INT,plus, DXT,). Astronomy, Biology, Chemistry, Computers, Technical Sciences, Wilderness Survival.

    Quadrant Three(INT,plus,CHA,). Philosophy, Religion, Theatrical Arts.

    Quadrant Four(INT). Basic Math*, Economics, Business Management.

    Quadrant Five(INT,plus,CHA,). History, Lecture, Psychology, Journalism, General Law,

    Quadrant Six(STR,plus,DXT,). Running, Fitness Training, Swimming, Weight Lifting,

    Quadrant Seven(DXT,plus,INT,). Piloting. Intermediate, Advanced. And, Technical.

    Quadrant Eight(DXT,plus,CHA,). Play Music Instrument, Performance, Vocal Training.

    Quadrant Nine(CHA,plus,GLKS,plus,INT...). Seduction Arts, Bargaining, Home Economics, Modeling, Basic Etiquette*, Modern Languages, and, Card Playing.

     

    COOL  POWERS. (16,) Optional. Select One...,

    Mega Strength,Enhanced Speed,Super Intelligence,Omega Healer,Master Acrobat,Shape Shifting(Basic,+2 forms),Advanced Flight,Hyper Senses,Invisibility,Telepathy,Telekinesis,Pyrokineses,Magic Item,Cool Gadget,Teleportation,Super Longevity,Walk Through Walls.,

     

    COOL SPELLS (9). Life Heal, Enchant, or Charm, Spark of Light, Levitate (or Flight), Call Animal, Telepathy, Invisibility Cloak, Night Vision (Can See Aura, as Well), Potent Strength, Control Water,

     

    ADVANTAGES.

     

    COOL DECALS.

     

    STEP FOUR. SELECT VACATIONEER GUIDE.

    Start with at least $1400+, per month. Select Apartment. Use Spending Guide.

     

    BASIC VACATIONEER GAME SYSTEM.

    For basic stat checks, one must roll a 12, or 15 or higher, on 1d20 (,or, at least 5 or higher, on 1d8, or at least 8 or higher on 1d12,), to determine success. Or, for advanced skill checks, you must roll at least a 12, or 15 or higher, on 1d20, using bonuses, to determine success. You generally cannot use a skill, if you don't have it.

     

    ADVANCED VACATIONEER SKILL SYSTEM.

    For advanced skill checks, you must roll within your proficiency rating, to determine number of successes. You generally cannot use a skill, if you don't have it.

     

    STAT BONUS CHART. (for d20 skill checks,)

    Attribute stat > 12, then the character gets a +1 bonus to a roll.

    Attribute stat > 15, then the character gets a +2 bonus to a roll.

    Attribute stat > 18, then the character gets a +3 bonus to a roll.

    Attribute stat > 21, then the character gets a +5 bonus to a roll.

    ,

    VACATIONEER ADVENTURES.

    1. LONE STAR RANCH.

    2. SURF CITY.

    3. CHRISTMAS ADVENTURES. GET TO MEET CHRISTMAS ELVES.

    4. THE CAMPING TRIP. ABDUCTED BY ALIENS.

    5. TRIP TO ENGLAND. MEET CHARLES DICKENS.

    6. TRIP TO FRANCE.

    7. VOYAGE TO ANOTHER PLANET.

     

    …..,

     

    **** *

    SUPPLEMENTAL FEATURES,II:

     

    Height, determined by; 5ft6in, plus2d6. (Please note: The Maximum Height for OO-- women only, is still at least 6ft 9in.)

    Weight, determined by; 120lbs,+1d6x 10.

    Age: 18y.,+2d6.

    Eye Colors,; Blue,brwn,green,red,yellow,hazel,lt,grey,

    Major Endowments,'Well Sized: Medium, Large, Hugest, Solidest, Enormous, and,Gigantic,;

    Women's Measurements: Tits'39in+9d6in', Abs,16i,+1d6, Hips, 26i+2d6,'

    Arms Handle;Left,Right;Long Armed,;Long Legged,;Tight,;

    Hair Colors: White,Blonde,Dark,Red,Brwn.

    Hair Length; Long,Medium,Straight;Modern;Cultivated,;

    Complexion Tone; Pale, White, Light, Light Medium, Tan,

     

    Tables III.

    I.Eye Colors (Roll 1d6,or, select,)

    1,2.blue,lt,blue,

    3.lt,brwn,

    4.lt,green,

    5.lt,red,and, lt,yellow,

    6.hazel, or, lt,grey,

    7.pink,or,lavender,                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            

     

    II. Hair Colors (Roll 1d6,or, select,)

    1.White,

    2.Blonde,

    3.Dark,

    4,5.Red,

    6.Brwn,

    7.Lt,Brwn,

     

    II.i. Hair Length (Roll 1d6, or, select,)

    1.Long,Modern,

    2,3.Modern,Straight,

    4.Long,Medium,

    5.Modern,Cultivated,

    6.Medium,Straight,

    7.Shaven, or, Fashioned.

     

    III. Complexion Tone (Roll 1d6, or, select,)

    1,2.Pale White, or, Milk White,

    3,4.White,

    5.Light, or, Light, Fair,

    6.Tan, (Or, Light, Tan,)

    7.Light,Medium. (White. Or, Light Bronze,)

     

    **** *

    ADVANCED EQUIPMENT GUIDE. (FOR: SUPERHEROES GUIDE,*.)

     

    Please note: Gadgets may be priced from 1 thru 8 (or 10) points. For every W+E point over ten, a character might select or be awarded a free gadget, or gadgets, of that worth value, for that inclusion.

     

    GADGETS.

    1. cool laptop computer.

    2. security equipment, includes perfect autopolygraph checker, and bitmap checker.

    3. portable surveillancer items,

    4. perfect infrared goggles, and signal flares,

    5. Super Computer, includes Lookup Technology,

    6. HoloDeck Room,

    7. fancy robot, or ball units,

    8. high tech sports car,

    9. flying mech suit.

    10. expensive weather satellite gear.

     

    COOL VEHICLE GUIDE.

    1. cool sports car. Or, cool limousine. or motor cycle..

    2. state of the art space ship.

    3. sophisticated time machine.

    4. fancy jet plane. VTOL.

    5. cool cruise ship.

    6. advanced gateway portal system.

     

    MANSION, OR LAIR.

    1. expensive large mansion, villa, or compound.

    2. fancy office rent skyscraper. or luxury condo. (rent floor)

    3. standard set suburban home.

    4. hidden lair, fortress, or biodome. A weather station, maybe.

    5. private apartment, or studio loft.

    6. office, lair, or shack.

     

    EXECUTIVE ASSISTANT.

    1. personal assistant, very pretty.

    2. check editor, or production agent.

    3. publicity director. or chief coordinator.

    4. graphics designer, or layout effects manager. a smart efficient tech guy.

    5. a charming young sidekick, or photo intern.

    6. fancy bodyguard service.

    7. butler, or maid service.

     

    COOL COSTUME EMPORIUM.

    1. Highwayman's Cape.

    2. extra haut soft designer leather.

    3. thin, soft chainmail outfitting,

    4. pilot flak suit. (extra lite,)

    5. formal jacket and tie; or, designer casual,

    6. military wear.

     

    VARIOUS DESIGNER GOODS.

    1. cool designer cell phone.

    2. personal gym device. includes hovertrak.

    3. cool stereo system/ premium dj equipment.

    4. smoke screen equipment.

     

    SLEEK CYBER WEAR. FASHION.

    1. expensive designer cool sunglasses. includes VR/entertainment and listening vids.

    2. surround sound home entertainment system. Includes remote. and VR helmet, plus ethernet,

    3. intelligent tattoo.

    4. portable stat jacker.

    5. helpful skillwires.

    6. juice equipment.

     

    MILITARY RESTRICTED ITEMS. (includes government id)

    1. Auto Machine Rifle (plus one spare.)

    2. two automatic pistols.

    3. Special Made Bulletproof vest.

    4. tracker software.

    5. spy equipment.

    6. Bazooka/Grenade Launcher. (includes tear gas)

     

    HISTORICAL FANTASY COLLECTOR'S ITEMS.

    [will work on later....]

     

    MAGIC ITEMS.

    6. Time amulet.

     

     

    **** *

    SCENARIO BUILDER.

     

    CHARACTER REACTION ROLL.

    Roll 3d6. Add charisma modifier (CHA,+1,). Or, from good looks (GLO,+1,). Or, Genetics (GENX,+1,).

    9 to 11. Slightly Cold. To Slightly Neutral Reaction.

    11 to 13. Neutral Reaction. To Above Average Reaction.

    13 to 15. Above Average Reaction. To Good Reaction.

    16 to 19. A Good Reaction. To Very Good Reaction.

    20 to 25. A Very Good Reaction. To Incredible Good Reaction,+1.

    25 to 30. Incredible Good Reaction,+1. To Incredible Incredible Good Reaction,+2,.

    30, 31+. The Best, Incredible Incredible Reaction, Ever,....!!!!!,+5,

     

    PERCENTAGES TO CHARM. These charts were produced simply, in order to make it easy to memorize their component's function, or the quick basic mechanic.

     

    Percentages; Chance to Charm%. (Charisma must be at least 11 or higher....!)

    If Charisma is 15.5+, the chance to charm is at least 50%+.

    If Charisma is 13.5+, the chance to charm is at least 30%+.

    If Charisma is at least 19.55+, the chance to charm is at least 95%+.

    And So On....,

    Also, Please keep in mind, that Charisma is generally correlated with Good Looks, Good Manners, Good Morality, and General Talent.

    (oh, and, some think, the general chance to resist charm might be theorized to be at least 32 percent, by the way.)

     

    Chance to Seduce; (Good Looks Must be at least 15 or higher....!).

    If Good Looks is 16+, the chance to seduce (or, to resist seduce,) is at least 50%.

    If Good Looks is 19+, the chance to seduce (or, to resist seduce,) is at least 80%.

    If Good Looks is 22.5+, the chance to seduce (or, to resist seduce,) is at least 115%.

     

    Chance to Influence; (Strength is greater than 16+; or, Body, Which Must be Higher than 17.80+.)

    If Strength is 18+, the chance to influence; or to resist influence, is still 60%+. or to resist influence, which, is still, 80%+.

    If Body is 19.80+, the chance to influence; or to resist influence, is still at least, 98%+.

    …,

    Chance to Resist Charm, or Seduce; or, to Resist Influence;  (In theory, there's at least a 43 percent chance, assumed, on general default, of basic...,)

    (Sufficiently: Education, or,Will Power, are rolled as a comparatively, straightforward percentage function.) Also Suggested; Will Power Must be higher than 8, in order to Resist Fully.

    If Education, or Will Power, is 13+, the chance to resist is 30%+,

    If Education, or Will Power, is 15+, the chance to resist is 50%+,

    If Education, or Will Power, is 18+, the chance to resist is 80%+,

    And So On....,

     

    **** *

    {…,

    BATTL'SQUADRON SCENARIO..

    …,

    THREE (OF FIVE EVENSTS,) OPTION ROLL SYSTEM.

  1. Initiative. First, Determine Initiative. Each side rolls 1d20. Add bonuses. The higher roll goes first. (Or: higher AR Class.)

  2. The Initiative Winner gets two options. (1) To atta*k, or, (2) walk away.  Given, In that, (1) he rolls 1d20. Adds standard bonus. If above a 5, or 10, the atta*k, is soaked.

  3. The Defender gets three options. (1) he can dodge. He rolls 1d20, plus his standard bonuses. If he rolls higher than the atta*k roll. He has successfully dodged. He is free to walk away.. (2) he can block. He rolls 1d20, plus standard bonuses, if his roll exceeds, he has successfully blocked. defense goes to his shielded equipment.  Or, (3), the defender can parry. He rolls 1d20, with standard bonus. If above 5, or 10, the parry is successful.

  4. Or, (2) he, either if, one, the Initiator, or, two, the Defender, can walk away, this will end the round. Safely. Hopefully.

  5. Additional. If successful, results are then according to standard kick charts. that, then charts, 1d6 standard.

    }

    {

    Correct System. For Player Initiative. (Please note: It has been fairly calibrated to favor defense systems.)

    Initiative Stats: INT (INT +1), STR, STR +2, DEX (DEX +1), PER, (for, +1, level 2, fitness II, skill bonus,) (please note, initiative starts at 1 already...,),

    Defensive Stats: INT(INT +2), DEX (or, DEX+2), AGI, BOD (BOD+1,), EDC, (plus, +1, for, level 3, fitness iii. skill bonus,)

    If a stat is greater than 15, then you may add one roll. If a stat is greater than 21, then you add one, or two dice: 1d20s.

    In theory, this should give an approximate dice range of approximately, 2 to 6, per, the character's initiative roll, and per, the character's  defensive roll.

    One may list this on their sheet, as AR.Class, and as DRC Level.

     

    TWO TO SIX, ROLL SYSTEM.

    Each Player Roll Five (or Two, Three, Four, Five, or, Six,) Dice. The Dice are then matched, highest first.

    Two Players Compare results. Counts successes. Comparatively.

    Three successes, or more. Full.

    Two successes. 60 percent. Slightly parried by defense.

    One success. 20-30 percent. counts as a successful block., or a good parry by defense.

    Zero successes. The Attack has failed. Counts as 1 successful block.

    (A successful roll must be at 5, or 10, or greater,) (A 20, might still count as two successes. And, for defense, of course.)

    Defense counts successes.

    One success. The Attack has failed. Counts as successful dodge. Defender get +2 bonus. Defender can walk away.

    Two successes. The Attack has failed. Counts as successful dodge. Defender gets standard bonus (+4 bonus,) Defender can walk away..

    Three successes, or more. The Attack has failed. Counts as successful dodge. Defender gets +6 , or, +8, standard, (or,+10,) bonus. Defender can, of course, walk away. The Attacker may not attack Again.

    (A successful roll must be at 5, or 10, or greater,) (A 20, might still count as two successes.) (A successful tie, will work in favor of defense.)

    }

    **** *

     

     

    **** *

    And also, included,

    ….,

     

    APPX I. THE LEGENDARY TWELFTH, AND THIRTEENTH STATS.

     

    The legendary twelfth, and thirteenth, stats are incidentally...,

    ….,

    12. AGILITY (MOV, SPD),

    13. HEALTH POINTS (HLTH, PTS,)

    14. WILL POWER (WIL,)

    15. KNOWLEDGE, OR, KNOWLEDGE, APTITUDE (GEN.,KNOWL,APT,),

    16. QUALIFIED RANK (Q.RANK,).

    ….,

    Or, Also,

    12. AGILITY (AGL).  FLEXIBILITY (FLX), SPEED. (SPD). (Way Cool,!!!,), And...,

    13. CLEANLINESS (CLN) (Mandatory,!!!,High, Important,!!!,) (,and, Also,Way Cool,!!!,), HEALTH (HLTH), and, WISDOM (WSDM) (Yes...!!!,) (Way Cool,!!!,),

     

    …..,

     

    Plus..., Advanced Additional Legendary Stats (13,14,15,thru,19,)....,

     

    13. SOPHISTICATION (SOPH') (Yes,!!!,), and, WISDOM (WSDM,) (Yes,!!!,)

     

    14. MARVEL (MRVL), and SAVOIR (SAVOIR,), (or, WORLDLINESS,)

     

    15. AURA (AURA), and, CLEANLINESS (CLN), (Mandatory,!!!,)

     

    16. POWER. (PWR,), VIRTUE (VRT,), ENDURANCE (END,), and, GLORY (GLORY),

     

    17. APTITUDE (APT),CLARITY (CLR), FOCUS (FOCUS,), AGILITY (AGL), and REFLEX (RFLX,),

     

    18. HIGH DEFINITION, and, 18. ADVANCED HIGH DEFINITION...., and, Also, 19, which is said to be, GOOD VOLUME..., (GOOD…,VOLUME...,),(Yes,!!!!,)

     

    ….,

     

    That's Correct!,

    **** *

    APPX II. OPTIONAL. SIBLING ORDER CHART.

     

    Number of siblings. Roll 1d6.

     

    To determine your rank order on the sibling order chart, roll 1d6.

    1. 1st sibling.

    2. 2nd sibling.

    3. 3rd, or, 4th, sibling.

    4. 5th sibling.

    5. 6th sibling. (the youngest.)

    6. single sibling.

    7. adopted. or fostered

     

    **** *

    APPX II. ADDITIONAL ARCHETYPE CATALOG. 'TOP ELEVEN'.

     

    Additional Rules for, Top Eleven. (3 types,) / Astronauts./ Operatives./ And Supers./

    And, Also, Setup Premise.

     

    **** *

    How to order a pizza...,

     

    **** *

    Basic Method.

    Additional Pizza Chart. plus, at least Two, 2 liter Sodas included. (And, at least Two, 2 liter Sodas,!)

    Roll 1d6. (Consult table.)

    1. standard bbq chicken. Pizza.

    2. fetuccine. alfredo sauce.with, light chicken, sausage,

    3. marinara, with fried cheeseburger.

    4. five cheese mozarella cheese. plus extra soft layer cheese or, with, bbq pork strips..

    5. grilled chicken, and extra meatball. with, extra soft marinara, crust.

    6., soft fried tender deer strips,lite, gravy, and fried chicken. plus extra cheese sauce, on topping.

    (or, 6.*bonus.alternate, soft cheese, spinach and feta., with extra alfredo.)

     

    Plus(!!): at least Two, Two liter Sodas, included,!!,

     

    **** *

    Or....Try this cool method....,

    ….,

    Advanced Method Two.

    ….,

    First.

    Determine Cheese Toppings. Pick Basic Mozarella. Or, Select Basic Mozarella, plus, roll 1d12, at least twice, to determine favorite good cheese toppings.

    1. extra soft cheddar cheese sauce.

    2, 3, 4, 5. extra soft mozarella.

    6. American Cheese. melt,

    7. Alfredo.

    8. Feta.

    9. Lite White swiss.

    10. Monterrey jack.

    11. to, 12. Roll twice more. At least.

    ….,

    Then....,

    Determine. extra Toppings.

    Roll 3d12, at least 3 or 5 times, to determine, extra toppings....

    1. fried cheeseburger.

    2. extra gravy. or, very lite, butter fried,

    3. soft fried deer strips. or, tender steak fries.

    4. extra soft marinara. And fetuccine.

    5. grilled soft chicken. or, guacamole.

    6. spinach and feta.

    7. fried meatball. (Or,, fresh, soft baloney,)

    8. light flour tortilla.

    9. soft bbq pork strips. (extra soft,)

    10. soft fried chicken. (Or, good fried chicken wings. Additional.)

    11. lite sausage.

    12. extra, soft light strawberries., (with, vanilla frosted, vanilla cream.)  I guess....,

     

    Plus(!!): at least Two, Two liter Sodas, included,!!,

     

    **** *

    Enjoy.

     

    **** *

    EXPERIENCE LEVELS,

     

    ….,

    For advice: we recommend: that you use inexpensive, little plastic chips, or little colored glass stones, which you can buy, a lot, at the store. So you can purchase a lot more, extra. 160+ chips should be sufficient.

    Keep in mind. Each chip counts as 25 points (or, 50,). 40 XPL chips (or, twenty chips,) can be exchanged for one experience level, at the end of each session. There are standard amounts of XPL awarded, as per each adventure game module.

    Complete Adventures might award 22 to 56 XPL chips, per player. Complete 45minute sessions might award 18 to 38 XPL chips, per player.

    (in event you are the owner of the game, we strongly recommend you hide your chips. Why? So the other players won't lose them...,) (Or, you can just simply purchase two or three sets of chips, which would also make us happy, too...,)

     

    …,

    For Awards (recommended theory,):

    Completing a stage. 2 to 6 chips.

    Completing a full act. 3 to 11 chips.

    Completing a scene. 1 to 4 chips.

    Attaining a level. 1 to 7 chips.

    Completing a skill. 1 to 3 chips.

    Staying in character. 1 to 4 chips.

    Attaining a virtue. 1 to 3 chips.

    Helping out the Game Master. 2 to 4 chips.

    Pointing out a rule. 1 to 3 chips.

    Helping other characters. 1 to 3 chips.

    Practicing good nobility. 2 to 3 chips.

    Utilizing intelligence. 1 to 3 chips.

    Demonstrating patience. 1 to 3 chips.

    Providing food for the group (or, soda). 5 to 13 chips.

    Acting selflessly to help others. 1 to 5 chips.

    Displaying courage, or wisdom. 1 to 4 chips.

    Placing good perspective. 1 to 5 chips.

    Creating a good, likeable character. 5 to 12 chips.

    Learning a good moral (or: promoting good virtue.). 1 to 7 chips.

    Providing a good illustration, or diagram. 3 to 5 chips.

    Reciting a useful anecdote. 1 to 5 chips.

    Promoting decency in others. 1 to 5 chips.

    Spending money responsibly. 1 to 6 chips.

    Promoting good science, responsibly. 1 to 4 chips.

    Promoting good morale, and well being. 1 to 4 chips.

    Rescuing a friend. 3 to 9 chips.

    Completing a story cycle. 5 to 8 chips.

    Succeeding a bet. 1 to 7 chips.

    Earning 100 to1000 dollars in character money. 1 to 3 chips.

    …,

    Important:

    One XPL chip = 25 (or, 50,) XPL points. Yay,!!!

    2000 XPL points => +1 EXPERIENCE LEVEL. Yes.!

    (40, 30, or, 20 chips may often be traded in for an experience level. The Game Master might work with that for either good exchange rate. Cool.)

    ….,

    EXPERIENCE LEVELS.

    level1, 01to2000.

    level2, 2000to4000.

    level3, 4000to6000.

    level4, 6000to8000.

    level5, 8000to10,000.

    level6, 10,000to12,000.

    level7, 12,000to14,000.

    level8, 14,000to16,000.

    level9, 16,000to18,000.

    level10, 18,000to20,000.

    level11, 20,000to22,000.

    level12, 22,000to24,000.

    level13, 24,000to26,000.

    level14, 26,000to28,000.

    level15, 28,000to30,000.

    level16, 30,000to32,000....,

    And so on, and so forth...,

     

    Also(!!!): You can use little inexpensive block chips. Block chips are like little plastic chips, except bigger. They're worth 100 (to,500,) XPL points, apiece....!!!

     

    **** *

    Suggested Prerequisites for Basic to Advanced Skills (Standard):

    Level 1. Intelligence > 10.*

    Level 2. Intelligence > 12. Dexterity  > 10.*

    Level 3. Intelligence > 13. Dexterity > 12. Charisma > 11.*

    Level 4. Intelligence > 15. Dexterity > 13. Charisma > 13. Good Looks >12.*

    Level 5. Intelligence > 16. Dexterity > 15. Charisma > 14. Good Looks >15.*

    Level 6. Intelligence > 18. Dexterity > 18. Charisma > 17. Good Looks > 18.*

    For Charm Skills, Good Looks > 13, > 15, or > 18, are also Mandatory.

    For Art Skills, and Music Skills, Dexterity  > 13, or > 15, and Good Looks > 13, > 15, or > 18, are also Prerequisites.

    (For Strength skills. Strength > 10; and Good Looks must be > 13, or > 15.)

     

    (Also: Please keep in mind, At least three required mandatory skills are still already included(!!), with the standard basic package.)

    ….,

     

    **** *

    Alternate chart. Detailed.

    Option. How to determine your Honor and Virtues.

    Roll 1d6 to determine your initial Honor rating. (Honor rating = equivalent to at least a year's worth of Honor.) (...To explain, some qualify a 3 honor rating as worth three years experience in a working office,)

    Roll 3d6 to determine starting Virtues level. Select from Virtues list, accordingly. (You may add to your Honor, from this point level, as well.) If necessary, add +1 additional point, if remaining, to either category. Keep these lists carefully.

    Correctly..Assume starting Honor rating can be set to at least an 8, or 9. The remaining points may be spent on independent virtues, including honor. Select from Virtues list, accordingly..

    (Good Advice. Set Virtues first; then allocate the remaining HVT points to years worth of honor. Virtues are important. An honor value of 1 to 3 is still often considered non-shameful.)

    (Important, Honorable, Correct Ruling. Even with an honor rating of at least, 1 or 3, or, 8 or 9, then you can still select at least 15 Virtues...,) (Also, included: Some say that Morality == 15 + number of years experience with Honor.)

    If you have an Honor and Virtues stat of at least 15, then you can select at least 15 Virtues, including Honor...(!!!),Fairly.

    ….,

    Optional. How to determine your Wealth & Establishment.

    Roll 2d6, to determine your Wealth.

    Roll 1d6, or 2d6, to determine your Establishment. add additional point, or points to either category.

    Please note: Keep these categories listed in two independent stacks.

    Or...from 3d6+2, or 4d6 +1, Allocate Wealth and Establishment Points, accordingly as you see fit, between the two subject lists, Wealth, and Establishment.

     

    **** *

    Money chart. WLTH.EST. Listing,

    Yearly Allowance should be: 625 credits, times (W&E), or monthly, 50.75 credits times (W&E).

    Homes should be worth: 18,000 to 382,000 credits.. (ranged.)

    Apartment listings, should be rented for: 32.5 credits, times (W&E). per month.

    Total Savings, for start, should be worth at least: 125 credits, times (W&E).

    …,

    Salaries. EDU.

    Yearly Salary = every point of education that you have over 12, times 10,000. per year. Example: EDU 16, earns 40k, per year.

    Biweekly = every point of education that you have over 12, times 10,000, then, divided by 24, or 48. Example: EDU 18, earns 1,250 credits, per week, or 2,500 credits, per biweekly term.

    Daily = 100, or 50 credits, per day. Example: EDU 19, earns 100 credits, or 50, per day.

    Hourly = 1 credit per every point of education you have, per hour.  Example: EDU 13, earns 13.95 credits, per hour.

    …,

    Tax bracket.

    0to10,000.

    10,000to40,000.

    40,000to80,000.

    80,000to120,000.

    120,000to200,000.

    200,000to300,000.

    300,000to500,000.

    …,

    **** *

    FIN.SUPPLEMENTAL.

     

    (Enjoy.)

     

    ….,

    THE FIVE STAT CATEGORY BRACKETER (5).

     

    Table I. There are at least three attribute categories (at least 3,).

     

    1. Mental (5). Intelligence, Morality, Education, Perception, Will Power.

    2. Physical (3, plus 3,). Strength, Body, Health Points. Dexterity, Agility, and Aptitude.

    3. Social (5). Charisma, Good Looks, Honor and Virtue, Wealth and Establishment, and Qualified Rank.

    4. General Experienced Based (6). Education, Honor and Virtue, Body, Health Points, Aptitude, and Qualified Rank.

    ….,

    Table II. There are at least five attribute categories (5).

     

    1. Intelligence Based Attributes (5). Intelligence, Morality, Education, Perception, Will Power.

    2. Strength Based Attributes (3). Strength, Body, and Health Points.

    3. Dexterity Based Attributes (3). Dexterity, Agility, and Aptitude.

    4. Social Based Attributes (5). Charisma, Good Looks, Honor and Virtue,Wealth & Establishment, and Qualified Rank.

    *5. General Experience Based Attributes (6). Education, Honor and Virtue, Body, Health Points, Aptitude, and Qualified Rank.

     

    FIN.

    ….,

    Plans for a good 1d4 Role Playing Game.

characters are guaranteed to make it through all the four, eight, or twelve provided adventures. safely.

time patrol stat system. a fun little 1d4 role playing game. for, 1, to 2, players, for ages: 8+.

uses: int, dex, str, cha.

roll: 1d4, for each stat, or, allocate +10 points, to stats. 2, is still considered average.

int: determines number of skills, and intelligence dice. dex: determines how many actions, and number of action dice, per turn. str: determines how many objects you can carry. cha: determines how many languages you speak. a charisma of 4 gets a +1 to reaction rolls.

str, = number of hit points.

color, = white,

size, = less than .1

alignments, = good, or neutral.

okay, here’s the system: for small tasks, roll 1d4 to determine if successful. a 3 or higher, counts as a full success. a ‘5 success or higher, counts as a double success. in the appropriate category, a stat of 4 or higher, will add +1 to your roll. a 2, counts as partial. Skills are accomplished on a 2, or higher.

comes, with 6 bonus character templates.

 

**** *

Also.

SPYMAKER.

Also. Optional. How to roll a regular person character.

1. roll 3d6+1, for each of 11 stats. Add five +1 bonus points, afterwards.

2. agility = dex +1; health points = body +1d2; will power = educ +1. magic points = 8+1 per experience level.

3. select 8 skills, plus 1 advantage.

..,

4. for a system mechanism: roll 3d8. for each, 5's or higher, count as a partial success (at least 55 percent,).

…,

How to select a generic NPC.

1. Use a twenty to thirty point system, to determine their stats, and skills.

 

**** *

How do standard attribute stat tier systems work?

Good. Answer:

attribute stat: 8, to 10; equates to tier 4.

attribute stat: 10, to 14; equates to tier 3.

attribute stat: 14, to 18; equates to tier 2.

attribute stat: 18, or 18+, higher; equates to tier 1.

also, defer to other charts, for specific examples.

please keep in mind: only the top three tiers are considered viable, per category.

 

**** *

EXTRA ADVENTURES FOR SPACE TRAVEL DELUXE.

 

A YOUNG WOMAN APPROACHES...,

A scenario for a male player.

Act I.

Scene 1. The character in sitting in a Space Station Lounge. He is approached by a very pretty young woman, in her mid 20s. She requests their help to find her sister, who is being held on a different station. 100 to 250 XPs.

Scene 2. The character accompanies the young woman to a loading bay, where they procure a light ship to her secondary home station. They have to haggle with a station merchant. 150 to 300 XPs.

Scene 3. While on route to the her secondary home planet, she strikes a conversation with the character. She asks a series a five or six questions. They concern his life goals. 100 to 350 XPs.

Act II.

Scene 4. Upon arrival on the planet, they must gain a transport bus to the main guard station. The guard interrogates them, slightly. 250 to 350 XPs.

Scene 5. The Primary Station Guard puts them away in a hostel. The very pretty young woman starts to cry. The character comforts her. They plot their escape. 250 to 650 XPs.

Scenes 6. After outsmarting the guard, the characters run through the station hold. They manage to locate her sister in a station tower. The place is surprisingly unguarded. The two share a moment. 250 to 400 XPs.

Scene 7. They rescue the young woman's sister, who is also quite pretty, as well. They take her to the loading bay, but they find out their passageway ship has been impounded, and probably dismantled, by the Station Guards. 250 to 650 XPs.

Act III.

Scene 8. The trio make their way to the main city, where they have dinner, at a high restaurant. After, they book passage to a nearby futurized modern cyber zone. What will we do when we get there?, asks the very pretty young woman. Hopefully, the main character will escort them back home. They manage to purchase another light ship. 150 to 650 XPs.

Scene 9. The pretty young woman thanks them, and gives the character a kiss, for being a good gentleman. He has two new friends. They have successfully survived the scenario. Thank goodness! 150 to 600 XPs. Plus 550 to 950 XPs, for completing the adventure. The character may level up.

The End?

.

**** *

© 2021 Derek29


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Reviews

Correctly(!!!): We only allow individuals with SAT 1300+, and SAT 1380+, on our own off worlds.

Important: Even someone with a SAT 1240+, or regardless of their SAT range, can use the exact same restriction policy,!!!, that allows per SAT 1240+, SAT 1300+, and SAT 1380+, as Totally Mandatory Requirements for Visitors. (!!!) This is correct(!!!), and fine.
To explain why: Only individuals of SAT 1300+, and SAT 1380+, should be distributed.(!!!)

Those rulings are in protection for all of us.

Also Important: Influence should only go to those who are intelligent enough to use it, morally. (!!!)
....,
(Mandatory Ruling: Keep in mind. An invitation to visit someone’s off world, is generally only a two to three month pass.)
...,
The Computer has implemented SATocracy, to perfectly tested results(!!!).
....,
All evil must be destroyed.
....,

Posted 4 Years Ago


Yes. I’m a first generation main client. I was born in February, of course.
Someone had a question about generational sciences.
In terms of incarnation prosseses, upon my Objectively Correct investigation, I correctly confirm, that we, in actuality, come back looking, EXACTLY like our high school avatars,!!!, EVERY TIME,!!!,

Posted 4 Years Ago


I’m a first generation main client. I was born in February, of course.
Someone had a question about generational sciences.
In terms of incarnation prosseses, upon my Objectively Correct investigation, I correctly confirm, that we, in actuality, come back looking, EXACTLY like our high school avatars,!!!, EVERY TIME,!!!,

Posted 4 Years Ago



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Added on February 26, 2019
Last Updated on August 7, 2021

Author

Derek29
Derek29

New York City, NY



About
About the Author: Derek Andrew Chin has worked in publishing for over two and half years. He spent two years studying at Vassar, and two and a half years, in, at Columbia University. He has his Bac.. more..

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