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Mórálach’s Pool -- The Practical Magicians Gu..A Book by Eddie DavisMuld and Syndi have vanished, reappearing on a mysterious island without their memories. Can they be rescued, or will the pirate Hobnail finally get.. |
All Things New AgainA Chapter by Eddie DavisA young elven man appears naked and without any memory of his past, in a strange magic pool, only to discover that he is not alone. |
Hard Day's WorkA Chapter by Eddie DavisRick, Tadd, Mutt and Jevon struggle to keep the Guild going while waiting for news of Muld and Syndi |
Fall From HeavenA Chapter by Eddie DavisThe young elven couple receive a vision of the Sidhe Moralach while hiding in an underwater cave. |
InvestigationA Chapter by Eddie DavisFormer Watchers Deborah, Khord and Sophia search the royal library of the former kingdom of Northmarch to find clues to Muld and Syndi's disappearance.. |
Getting to Know YouA Chapter by Eddie DavisThe young elven couple awakes from the vision of Moralach to find that their memories are beginning to return. |
Dinner EngagementA Chapter by Eddie DavisRick's date with Shel is interrupted by someone from Rick's past. |
Toil and LaborA Chapter by Eddie DavisAs King Eleazar meets with Queen Mathlyn and her sisters, Muld and Syndi begin to explore their surroundings. |
Morning AfterA Chapter by Eddie DavisWhile Tadd searches for Rick, Jevon begins his mission for the Bitter Dregs. |
DiscoveryA Chapter by Eddie DavisWhile Lady Sophia's group races to Albyia, Muld and Syndi prepare to explore the island. |
Plans and PlotsA Chapter by Eddie DavisWhile shopping in the marketplace, Shel overhears a murder plot. |
Captive AudienceA Chapter by Eddie DavisJevon and Ant are captives of Hobnail, while Muld is taken prisoner by the Archdruid of Albyia. |
RevelationsA Chapter by Eddie DavisAnt plots an escape and Jevon meets the Losasidhe spy. |
Covert ActivitiesA Chapter by Eddie DavisRick devises a scheme to rescue Ant and Jevon. |
The Wild HuntA Chapter by Eddie DavisMuld, Syndi and Aloea are pursued by supernatural forces of nature. |
Ghost ShipA Chapter by Eddie DavisHobnail and his crew encounter a haunted airship. |
SanctuaryA Chapter by Eddie DavisSafe for the time being, Muld, Syndi and Aloea try to figure out how to escape the clutches of the Archdruid Calarom. |
Slip AwayA Chapter by Eddie DavisHobnail and his men escape their make-shift prison as Muld, Syndi and Aloea prepare to be rescued. |
Magic MatchA Chapter by Eddie DavisMuld, Syndi and Aloea join forces with their rescuers to combat the power of the Arch Druid, Calarom. |
TrickeryA Chapter by Eddie DavisA plot is hatched to capture Lord Deryck. |