There are two perspectives WoTLK 21


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But I do feel like I'll bring it up here because it can infuse the weapon of the shamans with urban life increasing healing done by one man five and each hill has a 20 percent chance of triggering Earth living on the target healing an additional 650 to more than 12 seconds, and lasts for 30 minutes. This isn't a huge deal for elements However, I thought it was important to mention, as I say just in case , in the event of a crisis it was necessary to change it to perform some healing. This is unlikely but it's a new ability.

We'll now move to the talents we're gonna gloss over talents that have just minor changes or are not worth delving in detail into so I may have an uninitiated look at each talent as we move down the tree . It's best to be in the secondary talent tree too, since it's likely that you'll be like elemental, followed by points and improvements, for instance. If you're a resto Hugo some of the elements.

We'll also talk about the start of the second season as well. Let's jump into the talents. The first tier hasn't changed in any way. If we compare it with TVC Town Tree, TVC Town Tree increases the damages caused by lightning bolt Chain Lightning thunderstorm Lava Burst and shock spells.

As you'd expect it, you'll need your new thunderstorm mobility which you'll get from talent later. Additionally, you can use lava blasts to take some extra damage from talents. So that's all that's altered by concussions and such as convection. It's decreasing the mana cost as it did in TBC.

However, you've also got new spells added as well with Lava Burst as well as wind shear, specifically the wind shear that interrupts. Which we need to discuss for a second because it's not in the global cooling down.

You can make use of this at any moment you could cancel casting and a spell and instantly use this as an interrupt . Earth Shock no longer interrupts instead you have wind shear which can instantly blast at the targets with an instant swath of wind, causing no harm, but it interrupts spell casting and in preventing any spelling that is cast for two seconds also reduces your fear, making enemies less likely attack you.
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