Got the betrayed-warrior-turned-assassin idea from all the Warcraft Defense of the Ancients (DotA) playing I do.
Darkness engulfed the horizons. A hint of smile curved upon my lips as I thought of something I once believed to be real - the inexistent reality of you and me. For some time you became my mentor, my ally, my protector. I led battles with you by my side. In the end, I stood alone.
Yet, I could never allow myself to fall. I knew, somehow, that I did not need the one whom I believed was my hero. You could not save me. You were a lie. Everything about you, everything you did, everything you ever told me were all lies.
I finally realized how strong I was when I stopped trusting you. My power roused me. And I destroyed the nemesis.
I finally found that I was the only one who could save me.
You were my mentor, my ally, my protector. I loved you. But you turned out to be a lie. Veracity to you was a blinding light, and hiding from it was your strength. To me, it was weakness.
You are gone, betrayer - silenced by my own blade. All that was unspoken will be left unspoken. I do not need to know. I wish to be left in the dark, for in mystery, I find my freedom.
And now, with a wicked little smile, I wait. In the shadows, I stay. Betrayers will be silenced. For justice. For truth.
I like it.
A little angsty, but still its ok.
"For justice. For truth"
I'm just wondering though if for a bit more of a hit at the end you could aim for more powerful words that meant truth and justice. I'm sorry but just feel it could be more. =)
But still I like it all the same.
"You are gone, betrayer – silenced by my own blade. All that was unspoken will be left unspoken. I do not need to know. I wish to be left in the dark, for in mystery, I find my freedom.
"
....This could very well explain any life that has endured pain, and is not willing to trust again.
If you take away the knowledge of it being inspired by a computer game then you have a bitter tale, almost of growing up, of the end of trust and innocence. I agree that the language is almost gothic, which adds to the dark almost malevolent atmosphere that's created.
Good one.
you're very correct, Mr. RC, it is a stand-alone piece and not a continuation of "Mysteries". I can't think of a different title for this, though, so I gave it a part II thing. hehe ;)
This reads like a love letter (or death threat) written in the 18th century. I love the symbolic language and dark undertones. This is a very nice piece. An awakening of a guarded spirit.
powerful yet exuberant in the sense that it was fully enticed by real condiments of real structure of reality in the mid line of sanity. the battle schemes was sued to be metamorphic in many aspects, but the best humane experience is about being real, knowing what's next on a drastic situation and know what to do, eventually...it was seen in many verses, which is very contrasting, and clear. i say it is more complete than the first. i believe it is more of a stand-alone piece than being a part-II script.
I like this...it is honest, even if it was inspired by a PC game...I like the painful realization that set in on you, when you realized that you had to do it alone...