Sci Fi & Fantasy Writers at the Table : Forum : Building a world


Building a world

16 Years Ago


Well, I suppose I will break the ice and jump in to start some discussions going.

As the description of the group points out, we are writers with visions for the world to remember. Yet how do we accomplish this?

Each one of us will approach this tall order in different ways. I have my methods and you have yours. And we can learn from each other to enrich the little microcosm we are sub-creating.

For me, I have embarked on a multi-volume fantasy series. To create a world that feels realistic to the reader, I have been doing major research on everything from aspects of styles of governing to sexual politics. I have focused on details on plants are used, to how a quill works. I look into the impact and influence religion has, as well what kind of beer a character prefers.

And this is just as important with respect to sci-fi. I've have written some sci-fi and it is still important to develop the world the reader is going to become engaged in.

So, to open the discussion and learn from each other, what are you doing to create that vision that the reader is going to remember? How you are creating that Dune or Middle-Earth? What do you think is important to focus on?

[no subject]

16 Years Ago


Well, I, for one, read a crap load of history books. Just finished one called Justinian's Flea by Rosen, set in that bizarre world of the end of the Roman Empire right before the birth of Mohammad. I find good history shows me what a full world looks like. Where does the food come from? Do people trade, and how, and how much, and if not, why not?

Because I write scifi, I deal with humanity (mostly), so what is important to me in building a world is keeping in mind that people want the same things for the same reasons unless I build it in for them to want something else. This is one of the ways that Dune excels and Brave New World has to address in depth, in the guts of the boots. Society is maintained by the same old threat of force, but that force is maintained by various devices, or combination of devices.

But in making a world, it's all those little things that flesh it out, but they have to have reasons to be there. Thirty years ago, I would have believed in the i-Phone, but I never could have imagined text messaging or ringtones. Hell, in 2003, the US military imagined a networked battlefield but couldn't imagine an IED.

[no subject]

16 Years Ago


I agree. Sci-fi is tough because you want to extrapolate a future that people will believe in. Fantasy gives you a little more leeway.

I look at David Brin's Earth. There are details he throws in about people watching each other with little video cameras in their sunglasses, especially retired people who have nothing to do. it chilled me because the technology is getting there. It is bad enough the government is putting CCD cameras everywhere for our "security". What Brin wrote is just a natural extension for this. And he wrote this in 1990.

But what made that scene work was the characters involved. How it impacted their lives. How they could not do certain things because of these busy-bodies. That to me is what good sci-fi is about, keeping the human element in. Which cannot be forgotten when building a world. Unless that world is populated with non-humans. :-)

[no subject]

16 Years Ago


I think the big way that many writers fail to create a believable world is the language they use to describe the world. If the character did live in the world that they're written in they wouldn't be spending their time gawking at it. If it's described as unbelievable the reader will follow suit with disbelief.

[no subject]

16 Years Ago


I'd like to hear about how it is/isn't easier to do "world building" in the fantasy vs. scifi genres.  I've noticed that many popular fantasy books seem to present a world with rules, and those rules present the possibility of a "technology of magic." 

I see this in "Harry Potter," of course, where magic is something that can be packaged, bought, sold, and learned by rote in a school.  (Decent enough allegory for much education today).  Also in the second trilogy of "Star Wars," where the "fantastic" element of The Force suddenly required a scientific explanation ("mitochlorians") that - for me - killed the real wonder of it. 

Nowhere in LOTR is there an explanation of magic, rules for it, things that magic can or cannot do.  It is what it does.  It's fantastic.

Is fantasy becoming more like science fiction?  Does fantasy require the same level of "Star Trek" technobabble to make magic "believable"?  And what are the other elements of "fantasy" that - for the purposes of worldbuilding - make it different from science fiction?

[no subject]

16 Years Ago


First off, yeah I agree with you, Phil. Language is an important aspect of any world, sci-fi or fantasy. The only time the characters should be gawking is when they hit something they don't expect.

And, oh, Calypsoidal1, you hit one of my biggest beefs about the second trilogy of Star Wars. The force was a Zen type thing which gets reduced to symbiotes or parasites, depending on how you look at it.

And you are right, fantasy has been hurt by reducing things into formulas. Yet sci-fi also falls into that trap. Trying to over-explain things instead of letting the reader wonder and ponder.

For me, magic in my story is important. But I don't want to go into details. Not just to remove the wonder but as Phil points out, it is part of the society and world. It isn't something special. I prefer to focus on the prejudice and other issues magic brings up.

Personally, I do not see a major difference between sci-fi and fantasy. We are exploring something different. We have to build a scenario that is believable and plausible. We don't have the convenience of the stuff about us. Culture in the future is different, mores change. If I wanted to write a coming of age story taking place now, I have the "safety" of using all that is about me. But in 50 years, it will be different. Politics will be different, borders will be redrawn.

I don't think world building is really that different for sci-fi or fantasy. The only advantage sci-fi has is you can possibly use cultural references for the reader which fantasy can't. You can bring up things like Kennedy's assassination or 9/11 for a near future sci-fi story, fantasy can't.

But look at something like Dune. Frank Herbert developed a complete world. That is no different than a fantasy world like Middle-Earth.

So, in my humble opinion, I don't see a difference. But I do see, in the current wave a tendency to treat readers like little children and explain everything. And it hurts both sci-fi and fantasy. It definitely hurt Star Wars. :-)

[no subject]

16 Years Ago


First of all, I agree with everything written in this forum thus far. I do believe that by giving the reader every single explanation, the story can be ruined. Also, I agree with Phil about the people in the story "gawking" at their own world.
    What I personally do when I'm building my own world (in a fantasy realm such as Middle-Earth)is play the part that we ourselves don't know everything about our own world.
    We don't know about all of the inhabitants of Earth. We don't know of any other inhabitants of things away from Earth as well. Playing that part helps me write things that might be possible. The only reason they're considered possible is because people can't prove it wrong.
    If something comes up in your created world, who's to say that three-hundred billion years ago, somewhere that did not happen? It may sound very out-there... but that's what keeps writing fun. We can write down combinations of words and create a whole universe of our own, allowing others to join us. This is why I love writing fantasy the most. Freedom.

[no subject]

16 Years Ago


I've personally plotted out plenty of fantasy stories, made a number of maps. When I first started writing, I thought that was all it took.

How wrong I was. I've since had to go into all sorts of research. Ranging everywhere from Biology to  politics to herbalism medievil military protocol to nobility titles to architecture. It doesn't end. I've made many mistakes with past projects. Giving away too much too fast. Foreshadowing the hell out of things (easily repaired by throwing the readers left when they were looking right), endless androgynous dialogue, empty, lifeless characters with no personality, and the ocassional red shirt.

My own personal style is to plot out a basic story, write the hell out of it, and only afterwards go back for revisions, tying up loose ends, rewriting entire scenes, sometimes even rearranging chapters, maintaining continuity. The world-building process takes place before, during and after the first draft.

I find that much of the deeper aspects of world-building comes with the writing of the story, and particularly, the revisions. That's when the rules of any given world are finally fleshed out, giving an answer to the question, "What is this place?"

And that's my two cents.

[no subject]

16 Years Ago


My two concerns about world-building are the following:

- that it is easy to fall into a pattern of shoe-horning in detail that distracts from the plot, themes and characters; and,

- that there is too much sci-fi and fantasy writing seems to have an explanation for everything.

On a personal note I think world building has to not only have a have an intelligence, for instance - sustainable food chains that would support a dragon in your midst, but they also should have a resonance with human existence. 

History is grotesquely innaccurate -  even generations apart develop new myths.  Furthermore, the man on the street's perspective will often be at odds with a scholar's.  Likewise, science is still searching for a theory that reconciles Newtonian physics with the theory of relativity.  This week, I picked up a science magazine that frontpaged an article questioning the big bang theory.

I favour a relativist perspective where the characters are opinionated and question their environment and culture.  Some may believe in gods, other will not.  And this brings in amazing possibilities like - what happens if an atheist comes face-to-face with Zeus ?

Whilst the writer must have a clear idea of how the whole world works s/he should act like an absentee landlord and allow the characters to mess up the house with their own conclusions.   

 

 

 

[no subject]

16 Years Ago


Originally posted by joshua rainbird

Whilst the writer must have a clear idea of how the whole world works s/he should act like an absentee landlord and allow the characters to mess up the house with their own conclusions.   

 

 

 



I agree completely with this statement.  It's true; the characters don't always know what the hell is going on, so it's fun to let them make their own interpretations, even if it does confuse the reader (and the writer) from time to time.  In one of my fantasy novels, which is set in a primitive world, the characters all have their own theory on the "price" of magic, each backed up by their own cultural experiences, etc.  None of them are far off, but there's enough of a difference between each's theory to keep things interesting.

World building is actually one of the aspects of fantasy writing that I like the least.  I enjoy doing the research on cultures and history (especially love the research on witch hunts and witch craft I'm doing for my current book).  And the sociologist in me loves watching the conflicts arise between socities.  But it gets tedious after a while, too.  I think mostly because, as a fantasy writer, I feel a pull toward writing about worlds that are atypical to most fantasy.  It is definitely an integral part of writing fantasy, though, I believe.  My studies in sociology have rubbed off on my writing, so I can't imagine trying to write without throwing in all the cultural, religious, political, ect experiences behind each individual.  Especially if you have individuals from various cultures coming together.  And especially if you're trying to avoid writing a typical western type culture. 

To agree with something said previously, there really is a lot in common between fantasy and sci-fi, which is probably part of the reason they go together so well.  World building, really, I believe, is about creating a cultural background for the characters so that they come alive on the page.  Not so that you have a setting.  It's really all for the characters.  At least, that's how I write it. 

[no subject]

16 Years Ago


I sit down, shut my etes, and visual. I'll think of mountains with bizzare creatures flying over them. then I'll ask myself question like, how far is this rangs? What's to the North? Are there people there? What kind?

I take a lot of character quizzes and imagine being my character for more personal details. oh, and I imagine weather. Weather plays a key factor in the development of every country

 What about the South? are the people there aware of the people in the mountains and to the North? Is someone wanting to find out? I'll visual everything in my mind and draw my details from there. Then I'll research the details. like in my realm, thre are more Arabic/Persian type countries, then more Medieval Europe countries, but I always put in something incomprehensible and beyond our own world. Oh and I always that into consideration race and species. these people live her and look like this, those people are there and have wings, etc.

I like to put in cultural, international, and local conflicts. i also like a group of people attempting to obliterate and humiliate another, usually out of bigotry, desire for power, and revenge. There isn't usually a purely evil country or a purely good country, more like bad and good-guys-wo-have-issues figureheads, and people who are loyal to them even against their own conscience or persuasions. And then I have a couple of countries who are utterly consumed by Evil. there is no negotiating with them. There's another force involved that wants to destroy you.

And this I believe all communicates an imperfect world not really any better than ours in flaws, but adds different situations with causes not unlike Earth

[no subject]

15 Years Ago


I too close my eyes, and imagine myself as a citizen of the world. For me I take the world around me and teak it just enough to make the reader believes it is a new world yet, find enough similarities to make the want to go there.

[no subject]

15 Years Ago


Okay, let's see if I can alienate myself right out of the gate...(I just joined today.)

I think writers of both genres are over-thinking their worlds. Way too much information is being crammed into a story that gets over-run with details not relevant to the flow of the story. In a nutshell, give the reader a sketched out world and let them fill in the color. Only explain things when the reader absolutely needs to understand it for the plot of the story. If an author takes even a paragraph to explain how some trivial little thing works, they have wasted time. I know...some people out there really enjoy that type of fiction. However, if you want the wide audience you're better off giving them something they can read and enjoy without too much time trying to understand things that aren't important.

My 2 cents, anyway.

[no subject]

15 Years Ago


I agree with what everyone's put so far.

The way i like to write my world is to pretend that the different places are just as normal as London and New York.

I think if there's too much focus on how different your world is, the less fantastical it becomes.

For example, when i first started planning my world, which is called Veras, i spent a lot of time in early chapters describing the towns and villages and it just didnt sound right, but now i've just written in places like the Valley of the Slain and the village of Javov as if they're normal, which they are to my characters. 

I also wrote a foreward for my book, which was a made up bit of text from a pretend history book, which just told briefly of how the world came to be as it was.  

Not sure if that makes sense, but thats how i see it anyway.

Check out Enchanted Rivalry on my profile (lots of excerts to read) :)

 

[no subject]

15 Years Ago


I used to go into a lot of detail designing worlds for role-playing, and as such I used to map everything, plan out every detail so that I could let my players explore as they wished.

 

I've never done quite the same for a written world.

 

Instead, I find that I get images in my mind. I'll write little bits here and there, and keep track of the details that show up: mostly so that they don't change at a later date! For my Slick Thames setting, I've got a few ideas in my head. I want to actually get a few stories written first so that I can keep track of what's going on!

[no subject]

15 Years Ago


I share many of the views shown in this thread. Clearly, writing a science fiction story is more challenging than creating pure fantasy material. After all, a true science fiction story should meet certain criteria. I admit that I find this quite difficult. On the otherhand, too much seriousness in a story can simply bore the reader. Furthermore, the readership must of course be able to follow your arguments and appreciate any scientific details. Otherwise, what is the point? My most recent science fiction story, "Xtron", does make reference to the subject of "Building a world", by introducing the concept of a chemical formula which could help to increase crop yields on our planet. In addition, the alien protagonist brings various forms of advanced technology with him, such as might be useful in this mission.

Despite the great good which this new chemical compound could bring, such as putting an end to starvation, can humans be trusted not to manufacture this substance as a mere commodity? In other words, for profit alone, with inadequate attention to the bigger picture?

[no subject]

15 Years Ago


With sci-fi, I try to find ways to describe things without allowing the reader to know a description has been given. Then there are those things I never descibe, allowing the reader to pull them out of context.

"He held the capara in his hand, allowing the burst of energy to fly toward the heart of the beast. The creature stood motionless, unable to respond any further."

A freeze ray? Perhaps. Regardless it's a device that makes other things stop moving and describing the intricacies of the device would dispel its magic.


I also believe in humanizing what I can. It it's a mountain in human terms, then it's a mountain in my stories, regardless of what they might call it on their world. If it's something unique, then I find a way to present it that shows that uniqueness. 

"I looked down at the sacrificial rose, watching it dig itself into the ground. In death, it would bring new life, as I watched the saplings fall into the hole this dying mother plant had just sowed."

No alien terms used here, other than a name for the plant - Sacrificial Rose. Even the name itself kinda gives it away, but the rest of the description is needed to understand how the rose sacrifices itself - and why. I never mention it's color, it's smell, or its height - though I could. Those things I would prefer the reader to extrapolate from their own imagination, though if I wanted to provide helpers, I could do it, as so:

"kneeling to the ground, I watched the purple leaves fade to dust. A small sweet odor passed through the air, issuing the fact that the cycle of life had once again completed a revolution."

Color, smell, and height, all without getting too specific.


Sometimes, I think we as authors want to share too much of our world, thinking of it as a movie we must fully describe to the reader for them to 'get it'. Fact is, when you tell someone about the car wreck you witnessed yesterday afternoon, you rarely describe the color of the car, the make and model, or the woman standing next to you with an infant. Instead, you descibe how it made you feel to witness the accident, how it made others feel, and the things that your mind picked up on. You're the eyewtiness, and your emotional account tells the story far better than your physical account.


Physical  account:

"The red volkswagon slammed into the back of the garbage truck, spreading refuse everywhere. The woman driving got out, and had several cuts on her forehead, but she survived."

Detached - unemotional.


Emotional account:

"I watched the volkswagon as it sped down the street. Inside the safety of my own car, I watched it all unfold in slow motion, as the beetle melded itself into the back of the garbage truck, threatening to permanently caccoon the life held within. My eyes closed, certain she was dead, but by a miracle I have yet to understand she extracted herself from the rubbish, barely scarred by what should have been her final moment."


This is why I believe sci-fi and fantasy writers need to spend less time building their worlds and more time allowing their characters to experience them. The characters are the guides, and through them, the reader learns everything they need to know about this alien environment, all the while filling in other details with their own imagination. :)


Re: Building a world

14 Years Ago


With fantasy world-building, I think people sometimes pay a little too much attention to OUR history. In retrospect, the events that led to our modern society seem inevitable, but really, everything turns on the actions of individuals. Hell, how different would our world be if Jesus had not existed? Feudalism, the Dark Ages, and hence the Renaissance, wouldn't have been at all the same, if they'd existed at all.   So I think people have to take special care about how they shape their worlds. For example, if you have a warrior religion, how would that really shape a society? What about climate?   In many cases, we can't help but be influenced by our religion. Anglo writers (England, USA, etc) tend to put the barbarians to the north, civilisation to the south, exoticism to the east and mystery to the west - all thanks to England's position relative to the rest of the medieval/ancient world. When you study history - hell, or Tolkien - you can't help but feel these influences.   Obviously many writers use fantasy to comment on familiar themes, and a familiar setting serves best for that. But if we want to stay fresh, we have to learn to play with history a bit. Maybe black people are the central culture. Maybe the presence of dragons - huge, violent, indestructible predators - have an affect on how people farm or live. Maybe a religion that preaches freedom has resulted in a sophisticated democracy.   Who knows?

Re: Building a world

14 Years Ago


Building a world, sci-fi or fantasy, is very similar. How you immerse the reader into that world is different.

The reason I feel that way is because fantasy worlds revolve around rules unique to that world without needed explanation. If the author says some people can fly, it's so. If the author writes a character who can move objects with their minds, it's a truth.
Science-Fiction worlds revolve around the proof of rules. If a sci-fi author claims some people can fly, they must confess the method in which they fly. If a character can move objects with their minds, the source of the power must be told.

This is not to say that a fantasy author can't explain that the flying people are the result of a long-forgotten curse, or that the person with telekinetic abilities has to wear an enchanted belt. Nor does the sci-fi writer need to trace the flight gene all the way back to the point in which it first appeared in the human genome. Neither does s/he have to describe the reason and logic for experimenting with developing telekinetic powers.

I've attempted to create many worlds, I even once dreamed of creating an entire galaxy (much akin to George Lucas' creation of the Star Wars galaxy) of entirely fiction people/places/things. The work involved in creating a living, breathing world, let alone a galaxy, is beyond the efforts of myself at the current time. I have, however, successfully created a unique city, filled with dozens of stories, hundreds of characters and thousands of events.
The city is my fictional sandbox, so to speak. I conceptualize the characters, I place the pawns and watch the show. It's unique in that the city, while being the backdrop of the stories, does not serve the characters. Rather, the characters serve it. They build it, make it real, it doesn't flinch when a main character dies or when the antagonist achieves his goal. It doesn't celebrate the victory over evil or a diffused bomb under city hall. It endures each event and every character. It is as eternal as a real city.

In my most recent project, for a little more fun, I dredged up an old radio show idea I got a few episodes into with an old friend. The idea failed then due to a lack of believability and I wanted to address that problem right away.
The story is a sci-fi, set in a future when humanity is prosperous. Time travel is a common reality and the central focus of the story. It's the first story I've written in first-person in a long while and I decided to have fun with it. The aspect of traveling through time - how we achieved it and how it's actually possible, was something I felt couldn't be just shoved on the reader with a dismissive wave of the hand. The narrator had to explain it as if he were explaining it to someone who didn't already know it.
In the context of this particular story, he simply states that he is, in fact, addressing an audience who is from the early 21st century and therefore must have things explained to them.

In general, I agree that world building is something that happens almost exclusively behind the scenes. Your characters should not discover the world they inhabit. The problem arises when the author wants to convey minute differences (say, a city with cameras on every corner) without interrupting the flow of the story. My personal solution is to mention a reflected ray of sunlight off the lens - something that momentarily draws the attention of the character(s) to that small detail. Instead of interrupting the story to say "HEY LOOK, THERE ARE CAMERAS EVERYWHERE," it expands the scene while still informing the reader of said detail.

In stories set in my city, I provide little to no history lesson. Each story is self-sufficient and cross-over characters are exceptionally rare. Characters prior on the timeline develop the world, enabling the city to become what it needs to be for the next story but their actions are rarely conveyed within that world as they actually happened (lots of urban myths).

In some stories, such as Dune, a more direct explanation of how the universe works is need. If told in the right style, the audience who seeks that book would not mind that introduction at all. Most of my longer projects have a 1000 or so word prologue, just to say quickly set up the scenario. Usually it comes in the form of a conversation or someone reflecting on the events leading up to the beginning of the story.

In response to Mr. Herritt, I would say that neglecting to mention color, height, etc is not the absence of world-building but the absence of setting. While I wholeheartedly agree that too much detail can ruin the flow, a lack of detail can leave the reader with a blurry image. Leaving out the color of a car, for example, is acceptable, unless the color will become significant at any point (such as your example with the flower pedals).

Adam