Chapter 3: Jump Gates

Chapter 3: Jump Gates

A Chapter by Raymond Federle
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"The measure of a man is not how big his guns are, but how he chooses to use them." - Sjena Zlo Ozdraviti

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Jump gates were built around artificial wormholes, created by exploiting gravitational resonances found in binary systems. This resonance is as friction between gravitational waves of stellar objects, the more massive the objects, the stronger the resonance between them. Positions of planets in a solar system, as well as the complex structure of dust rings around heavy planets, illustrate this resonance. These stable wave patterns come in a succession of standing wave patterns, similar to those created on a guitar string.


In binary systems, there exists a strong resonance phenomenon, where the gravitational field of two stars in a stable binary formation would interfere with each other, like ripples from two wave sources. The main device of jump gates is a so-called mass boson sphere, based on one of the fundamental physic fields that mediate mass, and thus interacts strongly with gravitational waves. The sphere is filled with mass boson plasma, which reflects gravitational waves, pretty much in the same way as a mirror reflects light. By adjusting the plasma density so that it reflects the high-frequency gravitational waves involved in the dissipation of tensor shear, this radiation is trapped within the sphere, thus leading to a steady net increase of the gravitational stress within the resonance node, which eventually leads to the creation of the high-curvature tentacle. An analogy of this is the laser, which builds up a highly coherent and intense beam of electromagnetic energy by enclosing oscillators within a reflecting cavity.


The distance between the two ends of the wormhole depends on the mass of the suns in the binary system and on what resonance node the jump gate is located. In order to connect two jump gates, a trial-and-error method is needed, often lasting many years. This is because the tentacle created by the tensor-field cannot be controlled or directed in where to open. But by having another jump gate in a nearby system build up gravitational-stress in it its own, without reaching a critical point, at the same time that the tentacle is growing, then the likelihood of a connection being made increases statistically, although many attempts are still often needed. This is similar to raising a metal rod in a thunderstorm.


The first jump gate was built by the Amarrian and was limited in the way that once a wormhole had been created and a ship slipped through a new wormhole had to be made before other ships could pass. As it could take several days or even months to re-connect the two jump gates, passing was slow. Later versions of jump gates allowed the jump gates to hold the wormhole open for a longer time and modern day jump gates can keep a wormhole connection open for several dozen years before it has to be reset. 


Also, the first jump gates were only able to connect and hold a single wormhole at a time but today they can hold several wormholes open at the same time, allowing jump gates to be connected to several other jump gates at once.

In an average binary system, the jump gate has a range of around 5 light-years, provided the jump gate is constructed on the third resonance node. More powerful jump gates can be constructed on the second resonance node between the stars. Because these nodes are much farther from a solar system and, more importantly, are also harder to harness, they have only recently started to be utilized. On the other hand, they have much greater range than the basic jump gates.


There are several strict limitations on jump gate travel. First of all, jump gates can only be constructed in systems with two or more suns, because of the resonance nodes. This effectively makes one in every three systems ineligible for jump gate construction.


Secondly, only one jump gate can be in operation in a system at any given time. This is due to the erratic fluctuations in the resonance fields caused by a mass boson sphere; if more than one such sphere is active at the same time in the same system, they both become highly unstable and impossible to operate.


And thirdly, ships can only travel through wormholes if both ends of it are connected to a jump gate. This means that ships must travel between systems in normal space in order to build a jump gate. The reason for this is the extreme dilatation of the metric along the longitudinal dimension of the tentacle, meaning that the spatial coordinate along the length of the wormhole is expanded, while the radial component is cyclically curved. 


A spaceship entering the wormhole is subject to a strong metric gradient that would put its structural integrity in jeopardy. This can be prevented by locally countering the stretching around the immediate vicinity of the ship. Here the mass boson sphere plays its second role in the gate mechanism. When the ship goes through the mass boson sphere, a mono-atomic layer of mass boson gets deposited on the ship's surface. This layer counters the stretching of the ship against the metric gradient, enough to keep the structural integrity of the ship for the duration of the trip through the hole. 


This doesn't mean that the gradient is completely wiped out, and even seasoned space veterans still know the feeling known as 'going down the drain' when entering a wormhole.



© 2019 Raymond Federle


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Added on January 12, 2019
Last Updated on January 12, 2019


Author

Raymond Federle
Raymond Federle

Cumberland, MD



About
I've always been a jack of all trades. I've been a poet, author, social commentator, comedian, online gamer, pod cast host, and Youtuber. I've had a class A license to drive semi truck over the road. .. more..

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